Vector Prime is a Star Wars-themed modification to Haegemonia: The Solon Heritage. Its timeframe encompasses an era from the end of the old republic to the might of the New Republic and the Imperial Remnant. Playable "races" or factions are the Rebellion (later New Republic), the Galactic Empire, and another faction - pirates, civilians, bounty hunters and other indpenedent groups that have always had good influence on intergalactic politics. The modification also incorporates a random map generator, built into the game's launcher for easier functionality, unseen before in the Haegemonia series. From an extended galactic environment to the tactical mastery of the Jedi of the New Republic, you will find Vector Prime to be much more than just a simple graphics modification. Admiral, consider re-thinking your strategies before the next operation.

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Are you good enough? (Games : Haegemonia: The Solon Heritage : Mods : Haegemonia - Vector Prime : Forum : Creative : Are you good enough?) Locked
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Jul 18 2011 Anchor

I'm looking at all our Vector Prime players who think they play well enough and want "themselves" included in the mod.
As you might now, with MU3, the AI has been slightly upgraded, but we are looking into remaking it for MU4 - entirely.

For this, we are looking for your help. If you think you are a good player, grab a pen and paper, start a game, and record the order of everything you build and research.

My recommended settings for the game is:
Level: Friends
Empires: 1 human vs. 3 AIs

Remember to tell us your faction (rebels, empire or pirates). Those who post their build and research list will be given the opportunity to name their faction, which will be included in the list that VP-MU4 uses to select empire names.

Jul 18 2011 Anchor

Research order:

(if tech level 5. When not tech level 5, then I unlock fighters and medium patrol ships techs).
(if I have an ally, interplanetary merchant is the first tech. If not, then mining base).

- Research Sociology techs.
. - Science Techs.
. - Morale and tax techs.
. - Others.
- Research Planet Techs.
. - Colo techs.
. - Planet shield, biospheres, hanging gardens.
. - Terraforming.
- Guns.
.- Upgrade guns until planet guns are unlocked.
- Equipment, engines, electronics.
. - Shield, Armor.
. - Engines.
. - Electronics.
. - Mining.
- Unlock new ships and other techs.

Building order:
1. 2x mining base or interplanetary merchant.
2. Some basic fighters or corvettes.
3. Planetary structures (habitation space, shielding, 2 guns).
4. Colonization ships.
5. Basic offensive force (several corvettes and/or cruisers).
6. Upgrade all other planets.
7. Build a major offensive force and go out on an attack (capships + cruisers + corvettes).
8. Keep repeating step 7 until enemy is defeated.

Clear enough? :)

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