GRIM JIM is a story-driven horror themed multiplayer survival modification of the successful Half Life 2, in which players enter the roles of a group of talented thieves tasked with stealing a valuable object for an anonymous client. Unbeknownst to them, the long-abandoned office building that is their target has since been transformed to fit the demented mind of Jim; an ex-employee who was fired due to a psychological breakdown after being the subject of constant ridicule for his strange obsessions. Shortly thereafter, all of the employees - and Jim - disappeared. The office was soon closed down after a fruitless investigation, and the story of Jim became known only as an urban legend; a mass murderer and demented soul who hides in the shadows of his old workplace, waiting for his next victims. He is known only, as Grim Jim.

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shadowflar3
shadowflar3 - - 288 comments

I'm guessing this wasn't done in Valve Hammer? :P Seems cool though, there's plenty of places to hide for a demented soul or two...

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Angush Author
Angush - - 3 comments

Correctemundo. Jezza will no doubt explain it.

Ah, if only Source could do reflections like that. The world would be a better place.

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Djeeshka
Djeeshka - - 734 comments

Source can. It's only matter of skills. Play a bit with materials\cubemaps\light\mirror and I think it would look better than this. :3

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JezzaFromAUS Creator
JezzaFromAUS - - 3 comments

Thanks, the architecture was all done in Google Sketchup, then moved over to our designated mapper. I've tested a BSP compile and run around inside the building, it manages to keep light from outside away pretty easily and is quite un-nerving to walk around in the dark :)

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Description

Concept of the office building in which the game takes place.