We're thrilled to announce the return of the Imperivm game expansion, “Greek Civilization MOD.” This revolutionary MOD introduces the Greek civilization. The original Greek MOD was first released on September 1st, 2017 up through version 1.8. Now, the Greek MOD has been fully renewed and updated by the Mediterranevm Team. They've added new structures, units, and some truly innovative gameplay features. This MOD takes you back to the world of ancient Greece. Lead your city-state through the Golden Age of Athens or the maritime empire of Sparta. Conduct research at the beginning of civilization as you discover new technologies. Train armies of hoplites, cavalry and navy ships to defend your lands or expand your territory. Immerse yourself in the rich culture and history of classical Greece through this thoroughly revamped MOD. We hope you enjoy exploring this fascinating new civilization in Imperivm!

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OlegPligin
OlegPligin - - 21 comments

English.
Please do as the Romans did, so that the Gauls have a choice. So that they, as in the second part, could make Vikings (instead of the Trident of warriors). And then the British themselves also make a choice to give the Trident warriors instead of the Vikings.

(It is desirable that all this can be selected before the start of the game, so that it is possible to configure the bot yourself, and not when the bot itself chooses what it wants)
Hope you do it someday

The second part was called: Celtic Kings 2
(I hope you played it and you understand what I meant when the Gauls had Vikings. And in that case, then the British with Tridents)

Thank you in advance!

Ukraine.
Будь ласка, зробіть так, як зробили з Римлянами, щоб у Галлів був вибір. Щоб вони, як у другій частині, могли зробити Вікінгів (замість воїнів з Тризубом). І тоді самим Британцям теж зробити вибір і віддати їм воїнів з Тризубом замість Вікінгів.

(Бажано, щоб все це можна було вибрати до початку гри, щоб можна було самостійно налаштувати бота, а не коли бот сам вибирає, що хоче)
Сподіваюсь, колись ви це зробите

Друга частина називалася: Король Друїдів 2
(Сподіваюся, ви грали в неї і розумієте, що я мав на увазі, коли у Галлів були вікінги. А в цьому випадку тоді Британці з Тризубами)

Заздалегідь дякую!

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MediterranevmTeam Author
MediterranevmTeam - - 130 comments

The possibility to give Gauls more options has been taken into account. We'll see whether our asset creator (Nicoghiro) is willing to make more Gaul models for this game. Thank you for playing and enjoying our small project!

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OlegPligin
OlegPligin - - 21 comments

I don't know about new units for the Gauls, but the main thing is that the Gauls can make Vikings, like in part 2.
It would also be very nice if the Montagnards (mercenaries in Iberia) raised from Wisdom to 24 level, and not to 12. (But ideally, it would be that they could raise to 36 level to counter Gallic Forts with Archers, or even raise at all level from wisdom to infinity because of which they would be well able to resist other units.

For the bot still sacrifices them for nothing and does not save them, which is why they become rather weak with their level 12, which is unlikely to be raised higher. After that, they begin to lose much to the Liberates (Mercenaries of Rome) or Valkyries (Mercenaries from Germany).

Or he Mountaineer...

In any case, the main thing is that the Gauls should at least have Vikings. Nostalgia is simply touching

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OlegPligin
OlegPligin - - 21 comments

I just played for the Gauls against Iberia. To be honest, no matter how hard those mercenaries in Iberia tried, they barely raised level 15, when the Warrior Trident took 49 from me, and the hero was generally level 97 and you just understand how much the mercenaries of Iberia were deprived of strength.

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MediterranevmTeam Author
MediterranevmTeam - - 130 comments

The optimal use for Iberian mountaineers is not frontal combat, they are very useful and also the only tool Iberia has to keep in control object spawns in the map and, most importantly, the stonehenge. While they will rarely succeed against the special units of other civilization, they have their uses, also keep in mind they cost a third of the price of the Trident Warrior (at least I think Axaros put them at 600 gold in the Greek mod, don’t really remember) and you can recruit up to 20. Regarding the Trident Warrior, funnily enough, they are hard countered by almost every iberian units, like by the elite guards with bleeding, slingers and also archers and defenders (obiouvsly in the right circumstances). ~Nicoghiro

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MediterranevmTeam Author
MediterranevmTeam - - 130 comments

Also you really have to play online against another person to understand the strengths and weaknesses of every civilization, since the way the bots play is very rigid and the AI is generally unresponsive and pretty bad. Playing online with real players is much more fun and adds a layer of depth to the game

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OlegPligin
OlegPligin - - 21 comments

Once upon a time I got the idea to find tombs where Mushrooms grow and put one mercenary of Iberia near them, who will periodically eat them and be treated in the nearest fountain. Thus, for some time you can gain level 30-40 on them without problems, unless, of course, before that, as you said, you used Stonehenge to level 20. (True, the enemies may find out about this and try to remove the mercenary or quickly pick up and possibly even control Tomba with mushrooms) And yes, it will be better to play against people of course. I'm just not in the mood to do it right now.

And so sometimes it seemed to me that Iberia could be the most powerful nation of all those listed, if it is good enough to control them with mercenaries and nightmare the enemy army not by force, but by surprise from real estate

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MediterranevmTeam Author
MediterranevmTeam - - 130 comments

Iberia is the most versatile faction in the game, but not really for its mountaineers, in fact the only thing it lacks compared to some other factions is efficient map control. The thing that makes Iberia so strong it’s the unit roster but most importantly its spiritual unit: the enchantress, which has the most powerful spell in the game (Cover of mercy). An army of elite guards, protected by well placed clouds can beat pretty much any army in a 1vs1 (at similar level and equivalent gold price of course). I just read your previous message and didn’t realize you were ukranian, it’s always nice to see gbr players from other countries, I hope you are liking the game and mod so far and keep giving feedback to future updates. ~Nicoghiro

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OlegPligin
OlegPligin - - 21 comments

I started playing the game only at the age of 18, that is, somewhere in 2018, because this strategy is radically different from the same Age of Empire 2 (and other strategies). And in Ukrainian I wrote below, because I was afraid that I would write incorrectly in English because I don’t know it enough for communication and for some reason I thought it might be clearer verbatim, and indeed why not.

Also, I can’t imagine the game itself without a mod, because it’s somehow strange that in the third part they thought of making an odd number of nations (that is, 7), given that the maximum number of players can be up to 8. And then I looked at the Romans and thought: Why, then, is there no such nation as the Greeks?
And I was very surprised a year later that someone had come up with Grekov, and even with such beautiful architecture. The only thing that confuses me in the game is that for some reason in part 3 you can’t change the landscape to Autumn and Winter, as in part 2. Sometimes there is a feeling that the developers simply did not have time to finish something and decided to leave what they managed to do.
And of course, that the Galls decided to give the Tridents, and not the Vikings.
After all, it was always cool playing for the Gauls to take the tents of the Teutons with the Vikings

And thanks for making such a nice mod!

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