The new development of Chronicles of Myrtana 2.6.1 is finally completed. After the latest works, the public release of CoM 2.6.1 has taken place and awaits you! Moreover, the team is always particularly interested in your suggestions and ideas about the mod, so as to improve the mod quality, everytime more. Finally, we support your active participation to the mod by creating your own submods and modifications. In case the content is of good quality, it may be included in the official GothicTW CoM!

RSS Reviews  (0 - 10 of 21)
10

Fenghuan says

May contain spoilers Agree (1) Disagree

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Bloody awesome, introduces a world I absolutely adore in a type of game I love, it also has great features, factions, units, the campaign is neat and you can hear some of the musics of the 3 games, love it! Would be great to have the scenes from the Gothics to fight in (sieges mostly).

Amazing mod

So I start by saying I`ve played gothic 1 and 2 several times and I loved it every time(3 was average at best). My first impression was 10/10 but after a while it went down really fast. First thing that annoyed me was music - not very fitting total war game and also some peaceful music play while fighting. Campaning is unbalanced - it is too much scripted to be lore correct and still there is a lot incorrect things like Crow being part of Old Camp faction when he was a servant of orc god therefore he should be in orc faction. Some units feel like they was created by some gothic kid like "Myrthana Gangsters" and other are so op they could wipe out entire full stack army - strongest mages are like napalm artillery in Vietnam. The most unbalanced thing are battles - fighting skeletons on map is just stupid because they can wreck strongest units and automatic resolve make it that you will lose less than 10% of soldiers. There are more situations like this with bandits, goblins, and orcs(and their napalm shamans). Some wierd bugs are present also like general locking himself for couple of seconds after finishing order or being unable to change units position before starting battle.
Now the good things.
Models are beautiful and very accurate to games but there are some some badly done too. A lot of unique ideas like adventurers, books with info about regions and giving hints how to lunch a special script or farms that are necessary for towns. Also the big stats difference between weakest and strongest enemies(almost zero stats for weakest and above 15 for strongest) is very fitting to the lore.
I can only hope that devs will rebalance those things and fix bugs i mention because right now it feels like they tried to make RPG mod for Medieval.

9

An amazing mod with a unique role-playing experience integrated with the strategy. I have only taken a brief look at the mod as i were about to play it, but didn't - it's of a similar style to the Elder Scrolls, but more RPG-focused - with lots of cool events.

It is still using vanilla settlements, and the models do feel outdated compared to some other mods. I'd give it a 9 just like Call of Warhammer, as the Gothic: Total War mod is on the borderlands to the greatest Med2 mods.

Awesome!

Praise Innos!

Awesome mod!

10

Complimenti agli ideatori, veramente un progetto speciale. Sicuramente tra i miei mod preferiti di medieval 2. Lo consiglio vivamente non solo a coloro che sono fa di Gothic ma anche a giocatori veterani che vorrebbero cimentarsi in una sfida difficile. Con qualche altro accorgimento di texture di qualche unità, i custom settlements e una correzione di qualche errore negli script potrebbe diventare perfetto.
Ancora ottimo lavoro e complimenti.

10

XXachillesThEBEAstXx says

May contain spoilers Agree Disagree

A perfect mod.