Gothic I: Amplified is attempt to remodel and rebalance whole Gothic I world, keeping unique and haunting atmosphere of Mine Valley. Approach to the project is simple: try to change, improve, AMPLIFY, each and every aspect in game, without touching story, questlines, NPCs, organization of chapters, etc. In many ways, this modification is much more like L'Hiver or Gothic II: Revisioned, than other popular mod add-ons for first part of the series. Producing is also heavily inspired by recent discoveries of pre-release alpha and beta versions, cleverly brining back some of it's ideas into Gothic world.

Core project's features:

  • Refreshing the entire Colony world, preserving original, raw and austere style (not much of objects, original textures with improved mapping).
  • Rebalancing the entire economy, fighting with monsters, etc.
  • New mechanics, quality of life improvements.
  • Completely new lockpicking, pickpocketing, weaponscrafting, teleportation and alchemy systems.
  • Underground Orc City, Abandoned Mine, working arena in Old Camp, and more..
  • No additional camps, NPCs, quests, storylines.


More detailed features list available on discord (HERE).


Languages - EN/PL (help with translate to other languages welcomed).

Project is currently in Closed Alpha stage (it's possible to finish game, features being tested now).

Do you want to participate? Contact me via PM.

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Post comment Comments
Tharr
Tharr - - 377 comments

Your mod looks very promising.
I hope you expand the mod with additional camps, NPCs, quests, storylines.

Reply Good karma Bad karma+2 votes
DerDrache Creator
DerDrache - - 1 comments

Unfortunately, this mod is intended to not contain additional camps and all things you mentioned.

Reply Good karma+1 vote
Bobby404
Bobby404 - - 1 comments

Looks great, I wish the project success.

Reply Good karma Bad karma+2 votes
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