Goldfinger 64 is a fan re-imagining of the 1997 Nintendo 64 game Goldeneye 007. The goal of the project is to replace all 20 of the original Goldeneye levels and missions with new ones, based on the 1964 movie Goldfinger.

Post news Report RSS Goldfinger 64: Weekly update #1

The first weekly update will deal with how the original scenes are being taken care of, and how we evolve the set concepts that are only hinted at in the movie.

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Welcome to the first in a series of weekly updates dealing with the development of Goldfinger 64.

First we'll take a look at this early overview map of a new mission; Prison.

Prison overview map

What's interesting about it is perhaps that the original scene only takes place in two rooms, as well as a corridor. Does this mean that most of the maps will be completely made up? In a sense, yes. Scenes and sets from the movies will definitely be found in the levels, but we'll try our best to extrapolate on the themes and settings to create more intricate and wider surroundings, to fit the interactive medium better. And let's not forget Frigate, Depot, Dam, Surface, and Complex, scenes from the original game where the other areas are only hinted at, at best, and sometimes Bond wasn't even there. So it's mainly about creating an interesting experience.

That'll be all for this time. Not much, but the weekly updates will get more meaty as the project progresses.

monkeyface, away.

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