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Global Operations: Source is a MOD of HL2 which wants to revive the game Global Operations. GlobalOps had many fans and still has, but the netcode of the game is really bad and the engine is more than outdated. Check out our ModDB.com-forum! Global Operations: Source wants to show how good the gameplay and the concept of Global Operations is and tries to improve it, using the features of the Source-engine. Two teams, 7 classes (Commander, Recon, Sniper, Medic, Heavy Gunner, Demolitions Expert and an Intel Officer ), 32 weapons with up to 3 upgrades (silencer, c-mag, laser, ...), lots of equipments (gas grenades, law, ...) and reasoned mission objectives (not just "plant the bomb"). Every class has its own group of weapons which it's able to use accurate and fast and which it is able to buy. For example: The Demoman uses shotguns and explosives but is very inaccurate with a sniper rifle. When you're deadly wounded by the enemy's weapons, you are lying on the ground,...
Player skin for the Mexican Army.
Skin: Rody
Weapon model: FPSBanana.com (not ours!)
WELL DONE! you managed to retexture the ct player model off CS:S.
youre right, we did!
damn, i love myself!
why cant you understand that this project is lookin for coders/moders/(...)?
we dont have a coder right now but still want to show you guys that we are here!
atm we cant use our own playermodels but anyway, we want to show you how the original game Global Operations would look like in this engine!
remember: we're not creating a new game.. it's a revival of an existing game!
and those models definately look close to the originals of the game Global Operations.