Complete re-vamp of popular MERCILESS MOD by Chris_P to v4.5 by GITS Eggbeast. Fight with awesome new weapons and 6 classes (soldier/medic/sniper/gunner/engineer/antitank) with different helmets and loadouts, tremble in fear at new sounds and effects (e.g. naval bombardment), admire new uniforms (SAS/Polish/SS/Royal Marines/Panzergrenadiers), shout yourself hoarse with complete voice overhaul, dance to 40's period music and work as a team deploying mines, health packs, remote/throwable TNT, med/ammo crates, 4 artillery types, smoke, flashbangs, gas, molotovs and geballte ladungs. Cover choke points with deployable BAR, FG42, MG42, Vickers and Bren. Assault positions with Sten MkV, silent sten, silenced P-38, shotgun, AVS36 with bayonet, G41, M2 carbine and M1928 tommy. Complete weapon re-vamp for realism. A rework of an old mod with many improvements, some custom, some integrated addons from others. Full credits in readme. Sample server config included. Gametypes:HQ,SD,RE,HTF,TDM

Post tutorial Report RSS mMerciless 4.5 server guide

Merciless 4.5 server guide well, since mercilessmod.com has gone down I have moved my guide here for public to use if they want to run merc on a lan or whatever 10 steps to make merciless work:

Posted by on - Basic Server Side Coding

well, since mercilessmod.com has gone down I have moved my guide here for public to use if they want to run merc on a lan or whatever

steps to make merciless work:

1. Game server: put the 4 main files into a folder called

folder: call of duty/merciless_uo
You need the following 4 files:
z_merc_weapons.pk3 4mb
z_merc_sounds.pk3 51mb
z_merc_skins.pk3 69mb
z_merc_core.pk3 20mb
total: 144mb

PART 1 download
Zshare.net

PART 2 download
Zshare.net

linux servers need a few other files
get them from
Mercilessmod.com

2. Game server: change your gameserver command line to include the command:
+set fs_game merciless_uo

for example, ours is:
+set dedicated 2 +set net_ip 77.74.199.113 +set net_port 28963 +set sv_maxclients 20 +exec server.cfg +set fs_game merciless_uo +map_rotate

3. Game server: edit your config to include the merciless variables. I have made a config that includes these, in thecore files pk3 readme folder. Change these to suit your needs.

4. Game server: Change your map rotation in the config to a basic one to get the server working. Put in custom maps later. Do not use the gametypes that are unsupported in merciless

5. Download server: Set up your download server address.

An example is:
Redalb.free.fr

However this is NOT a merciless download server, just an example of what a COD download server looks like when you set it up right. Open it in your web browser and you will see the maps listed.

In their config, this clan will have the following lines to enable auto-download of custom mods/maps (notice that you take off the /uo):

//HTTP Redirect Downloads
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://redalb.free.fr/"
seta sv_wwwDlDisconnected "1"

In your web control panel (often called cpanel), make a public_html directory and in this directory make a folder called /uo. It is case sensitive, so do not use /UO !!

6. Game server: You need to change this in your config file to your own working redirect address.

7. Download server: Upload the 4 merciless files to your download server

folder: /uo
z_merc_weapons.pk3 4mb
z_merc_sounds.pk3 51mb
z_merc_skins.pk3 69mb
z_merc_core.pk3 20mb

DO NOT put the download files into a /merciless_uo folder.

Check that the download server works by removing your own copy of merciless_uo and see if it downloads ok.

8. Restart your server.

9. Check that everything works. Note that if you have certain custom mod and map files in your /call of duty folder or your /call of duty/uo folder then merciless may not work properly on your PC (but it may work ok on the server!)

10. Modify your gameplay settings (e.g. classes, speeds, ammo loadouts, number of mines/TNT etc., map rotation and add custom maps, etc. as you desire. See below for a list of working custom maps and ones that I have found NOT to work with merciless.

BASIC MERCILESS WORKING Map Rotation

//merciless gametypes: bel, re, sd, tdm, hq, dom, HTF (HTF is merc only)
//other gametypes not supported in merciless: dm, bas, ctf
set sv_mapRotationCurrentMap ""
set sv_maprotation "gametype hq map mp_chateau gametype hq map mp_pavlov gametype hq map mp_stalingrad gametype sd map mp_uo_dawnville gametype sd map mp_sicily gametype hq map mp_uo_stanjel gametype hq map mp_berlin gametype sd map mp_arnhem gametype hq map mp_kharkov gametype hq map mp_uo_carentan gametype hq map mp_streets gametype sd map mp_peaks gametype sd map mp_uo_harbor gametype hq map mp_uo_railyard gametype sd map mp_uo_depot"
MAP_ROTATE


Merciless variables

//###################################################################
// ---------------------------------
//MERCILESS UO V2.1 DEFAULT CONFIG
//---------------------------------
// Configuration file for Merciless UO 3
//---------------------------------

//------------------------------------
// CLASS RATIOS
//-----------------------------------
// USAGE: ratio (percentage of players on team which can choose a class)
// EXAMPLE: scr_sniper_ratio 20 means that 20% of the players on your team can choose to be a sniper
// DEFAULT: Snipers(20), Soldiers(100),Heavy/Support(20),Medic(20),Engineer(20),Antitank(20)
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_sniper_ratio 33
set scr_soldier_ratio 100
set scr_heavy_ratio 33
set scr_medic_ratio 50
set scr_engineer_ratio 50
set scr_antitank_ratio 33

//---------------------------------------
// PLAYER CLASS MOVEMENT SPEEDS
//---------------------------------------
// Movement speed for each class
// USAGE: (integer)
// DEFAULT: 190 is the default speed
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_soldier_speed 185
set scr_medic_speed 195
set scr_sniper_speed 175
set scr_heavy_speed 170
set scr_engineer_speed 175
set scr_antitank_speed 165

//------------------------------------
//BLOOD POOLS UNDER PLAYER BODIES
//-----------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_bloodpools "1"

//------------------------------------
// PAIN & DEATH SOUNDS
//------------------------------------
// USAGE: 0/100 (% chance)
// DEFAULT: 25
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_painsounds "30"

//------------------------------------
//MEDICS DROP HEALTH PACKS WHEN KILLED
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_healthdrops "1"

//------------------------------------
// PLAYERS DROP WEAPONS WHEN KILLED
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_weapondrops "1"

//------------------------------------
//PAIN SCREEN
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_painscreen "0"

//------------------------------------
//BLOOD SPLATTERS
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_bloodyscreen "0"

//------------------------------------
// EXTRA GORE
//------------------------------------
// USAGE: 0/1
// DEFAULT: 0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_extragore "1"

//------------------------------------
// CROSSHAIRS
//------------------------------------
// USAGE: 0/1/2
// 0 = force off; 1 = force on; 2 = player preference
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_crosshairs "2"

//------------------------------------
// DROP WEAPONS WHEN HIT IN ARM/HAND
//------------------------------------
// USAGE: 0/100 (% chance)
// DEFAULT: 50
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_dropweaponhit "66"

//------------------------------------
// SHOW OBITUARY MESSAGE
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_obituary "1"

//------------------------------------
// MEDICS AUTO HEAL NEARBY TEAMMATES
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_autoheal "1"

//------------------------------------
// FORCE PRONE WHEN DAMAGED BY GRENADES/ROCKETS
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_forceprone "1"

//------------------------------------
// ROTATING MESSAGES
//------------------------------------
// up to 10 messages can be specified. scr_msg1 through scr_msg10.
// they are displayed in order.
set scr_msg1 "^2***Press V to access your class options***"
set scr_msg2 "^2***Stand next to a Medic to have him heal you automatically!***"
set scr_msg3 "^2***Running low on ammo? Stand by an Engineer and press USE to get ammo!***"
set scr_msg4 "^2***^1|^4GITS^1| ^2HQ at: GITSclan.co.uk***"
set scr_msg5 "^2***Watch out for mines! Engineers and Machinegunners can defuse them!***"
set scr_msg6 "^2***Medics and Snipers cannot plant in Search & Destroy games***"
set scr_msg7 "^2***Attention Medics! Placing your medic crate enables your team to heal themselves"
set scr_msg8 "^2***At rank 5 you get 6 mines/ molotovs/ gas nades/ dynamites/ health packs!***"
set scr_msg9 "^2***Fastest runners: Medics --- Slowest runners: MG, anti-tank & WOUNDED***"
set scr_msg10 "^2***Why not shoot hand/arms to disarm then bash your opponent!***"
// amount of time between each message
// USE:seconds)
// default "30"
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_msgdelay "60"

//---------------------------------------
// SET MINE AMMO LEVELS FOR HEAVY/SUPPORT CLASS
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=2 rank 2=2 rank 3=3 rank 4=3
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_mine_rank0 1
set scr_mine_rank1 2
set scr_mine_rank2 4
set scr_mine_rank3 5
set scr_mine_rank4 6

//---------------------------------------
// SET C4 AMMO LEVELS FOR ENGINEER CLASS
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=2 rank 2=3 rank 3=3 rank 4=4
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_c4_rank0 1
set scr_c4_rank1 2
set scr_c4_rank2 4
set scr_c4_rank3 5
set scr_c4_rank4 6

//---------------------------------------
// SET HEALTH PACKS GIVEN TO MEDICS AT EACH RANK
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=2 rank 2=3 rank 3=4 rank 4=5
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_health_rank0 1
set scr_health_rank1 2
set scr_health_rank2 4
set scr_health_rank3 5
set scr_health_rank4 6

//---------------------------------------
// MOLOTOV COCKTAILS GIVEN TO ALLIED SUPPORT GUNNERS AT EACH RANK
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=1 rank 2=1 rank 3=1 rank 4=1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_molotov_rank0 1
set scr_molotov_rank1 1
set scr_molotov_rank2 2
set scr_molotov_rank3 3
set scr_molotov_rank4 4

//---------------------------------------
// MUSTARD GAS GIVEN TO AXIS SUPPORT GUNNERS AT EACH RANK
//---------------------------------------
// USAGE: integer
// defaults: rank 0=1 rank 1=1 rank 2=1 rank 3=1 rank 4=1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_gas_rank0 1
set scr_gas_rank1 1
set scr_gas_rank2 2
set scr_gas_rank3 3
set scr_gas_rank4 4

//---------------------------------------
// GIVE GRENADES TO MEDICS
//---------------------------------------
// USAGE: integer
// defaults: rank 0=0 rank 1=0 rank 2=0 rank 3=0 rank 4=0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_mednade0 1
set scr_mednade1 1
set scr_mednade2 1
set scr_mednade3 2
set scr_mednade4 3

//---------------------------
// GIVE GRENADES TO SNIPER
//---------------------------
// USAGE: integer
// defaults: rank 0=0 rank 1=0 rank 2=0 rank 3=0 rank 4=0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_snipernade0 1
set scr_snipernade1 1
set scr_snipernade2 1
set scr_snipernade3 2
set scr_snipernade4 3

//---------------------------------------
// LOCATIONAL DAMAGE MODIFIERS
//---------------------------------------
// Set the Damage Location modifiers as described below
// USEAGE: (percentage of original damage)
// DEFAULTS 100 for all
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_hand 20
set scr_foot 20
set scr_leg 40
set scr_arm 40
set scr_neck 120
set scr_head 160
set scr_torso_up 120
set scr_torso_dn 100

//---------------------------------------
// Search & Destroy Options
//---------------------------------------
// Set the ability for each class to be able to plant the bomb in S&D gametype
// USEAGE: (0/1)
// DEFAULTS 1 for all
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_soldier_plant 1
set scr_sniper_plant 0
set scr_medic_plant 0
set scr_engineer_plant 1
set scr_antitank_plant 1
set scr_heavy_plant 1

//SET THE BOMB COUNTDOWN TIMER LENGTH
// VALUE: IN SECONDS
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_sd_countdown 60

//---------------------------------------
// GERMAN FLAG OPTIONS
//---------------------------------------
// Toggle the animated nazi flag on or off
// USEAGE: "germanflag", "germanflag2"
// DEFAULTS "germanflag" (animated nazi flag)
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
// set scr_germanflag "germanflag"

//-----------------------------------------
//PRIMARY GUN CLIP AMMO LOADOUT
//-----------------------------------------
//Set the number of gun clip ammo for each rank
//Meant to be used to encourage more teamwork by using engineers to resupply ammo
//Default: rank0 = 4, rank1 = 4, rank2 = 5, rank3 = 5, rank4 = 6

set scr_gunammo_0 1
set scr_gunammo_1 1
set scr_gunammo_2 2
set scr_gunammo_3 2
set scr_gunammo_4 3

//-----------------------------------------
//Realism Options
//-----------------------------------------
//Enables a small realism tweak
// If shot in the leg or foot, you will go prone or crouch (depends on damage done)
// Movement speed will be slowed to various rates depending on damage done.
// Medics can cure the wounds and restore the players speed
//Default: 0 (Set to 1 to enable)
set scr_realism 1

//-----------------------------------------
//DECAP MINIMUM DAMAGE
//-----------------------------------------
//The minimum damage a weapon must do to cause a decapitation.
//(projectile, grenade and bullet weapons)
//default: 160

set scr_decap_min 140

//-----------------------------------------
//NIKITA FEMALE MODEL
//-----------------------------------------
// Enable/Disable the nikita female model.
// If enabled, she will have a 1/9 chance to spawn as an American.
// use: 0/1 (default 0)

set scr_nikita 1

/-----------------------------------------
//MOVEABLE MG's
//-----------------------------------------
// use: 0/1 (default 1)

set sv_min_mg42 "1"
set sv_min_vickers "1"

//###################################################################

Merciless custom maps that work/ don't work

/###################################################################
//Map rotation

set sv_mapRotationCurrentMap ""
set sv_mapRotation "gametype hq map mp_bocage gametype htf map mp_brecourt gametype sd map uo_destroyedvillage_br gametype hq map mp_uo_carentan gametype htf map uo-brecourtmanor gametype hq map d-day+7 gametype htf map mp_uo_dawnville gametype dom map sconseville_beta4 gametype hq map Nuenen gametype hq map mp_bazolles_final gametype sd map mp_uo_amberville_2 gametype hq map mp_wolfsquare_final gametype htf map mp_streets gametype sd map mp_Hillman gametype hq map mp_subharbor_day gametype hq map mp_uo_vaddhe gametype hq map mp_uo_hurtgen gametype sd map mp_radar gametype dom map rnr_samsite2_night_beta1 gametype sd map commando gametype hq map mohsh_Berlin_rus gametype htf map mp_stalingrad gametype hq map mp_berlin gametype htf map mp_pavlov gametype hq map mp_maaloy_final gametype sd map mp_omahabeach gametype sd map mp_junobeach gametype hq map la_breche_v1.2 gametype sd map uo_viks_omaha_v3"
set sv_mapRotationCurrentMap ""
MAP_ROTATE

//###################################################################

//gametype: mc sd, tdm, hq, dom, ctf, htf //other: bel, dm, re, bas

//
//MAPS TO TRY
//name? map Bellicourt_night_fix
//map mp_abbey map uo_dasboot map german_town map mp_St-Gatien_Beta map mp_uo_varaville
//map raiders map the_rock_final map the_keep map normandy_farm_final map Pergamonmuseum
//map mp_castle2 map Storm_Force_2_UO map mp_stcomedumont map deadmansland_mtl ballroom_blitz_mtl map mp_uo_varaville map mp_monastery map uo_rocket_ctf map ctf_brecourt map uo_pavlov_ctf

//WORKING UNUSED MAPS
//GOOD //gametype hq map alpestra gametype sd map mp_tigertown gametype sd map midnight gametype sd map Gorges_du_Wet gametype sd map carcasson_final gametype sd map mp_hurtgen-autumn gametype htf map BrestAssault gametype sd map mp_asch gametype sd map mp_landsitz gametype tdm map portfolio map mohsh_Berlin_bri gametype dom map mp_uo_dufresne_winter gametype sd map trenchville gametype sd map mp_St-Gatien_Beta gametype dom map mp_uo_telemark gametype hq map the_bridge gametype sd map mp_abbey gametype htf map Ephyra gametype sd map mp_hillman_day
//russian maps //gametype hq map mp_alypenia_td gametype htf map mp_pavlov gametype sd map arkov_art map mp_arkov gametype hq map entrenchments gametype hq map ss_hauptquartier gametype sd map gradlinsta gametype sd map harbor4_beta gametype sd map cod_breakers_yard gametype hq map univermag gametype sd map mp_uo_brjansk2b gametype tdm map mp_simo_hayha gametype hq map harbor4_beta map mohsh_Berlin_rus gametype dom map Berlov_Small gametype hq map mp_stalingrad gametype hq map mp_uo_stanjel map lenin_square
//OK //gametype sd map mp_uo_palermo gametype sd map landing_zone_night gametype sd map 716ID_SturmGrenadiere map mp_rzgarena gametype hq map mp_offensive gametype sd map abbey_saint_juste_final gametype sd map atb_uo_edition_fixed gametype htf map gaperon gametype tdm map The_Ilu_v2
//POOR //gametype sd map rnr_subpen map Beaumont_night2 map Beaumont_day2 map Beaumont_dusk2 map devilshood9 map mp_uo_borisovka2 map german_town map sandboxx_mtl map mp_car_training_beta map mavoo_battlefield
//crap //map Nullpoville1.0 map mp_kalsingrad_final map Stronghold gametype dm map meeting map vikings_revenge map remagen_v1.1 map map rsc map mp_uo_merville_final

//FAILURES
//WON'T LOAD //map mp_uo_provence map mp_uo_gunassault map mp_lazur_final map mp_uo_chateau_de_vaumicel map uovok_day map uovok_night map mp_uo_cr_44 map gfm_chateau_de_vaumicel gametype hq map mp_alypenia_fire
//MAX GAMESTATE //map mp_uo_ouistreham map mp_kriegstadt ctf mp_mikecod3 mp_cassino map mp_uo_adlerstein gametype hq map mp_mikecod3 map Viaduct_R3 map forteresse_oceane map mp_uo_Railroad_v3 gametype sd map mp_uo_ouistreham_2 map aquitaine_2 gametype hq map mp_peaks gametype dom map Berlov_Large gametype sd map mp_windmills

//aggressive maps // map mp_priory map uo_viks_omaha_v3 gametype sd map WelshValley gametype tdm map sealion-para

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