Deep Commitment With History, New Languages, New Character Models, New Armies, New & Updated Uniforms, Updated UI, New Weapons, New Vehicles, New Missions, Updated subtitles, New Soundtrack, New Loadscreens... Well, Ultimately, A NEW GAME!!!
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----------------ALL "RIGHTS" SHALL GO TO THEIR RESPECTIVE OWNERS!!!---------------
@'di (Scoped StG-44); BuckDich (Mosin & Garand Skin, Panzer II Camouflage); Ferry (Wehrmacht, Afrika Korps & British Africa Uniforms); John Mclane (6th Army Skins), MajorMajorMajorMajor (German Mod version 2); Maytckis (British Uniforms, Caps Skins, Map Hacks, Light scripting, UI Interface, Material Hexediting, Minor Textures, Historical References Researcher, Compiler); MCh2207Cz (Textures, Mod help, G41, MG42, Lewis Gun, QF6, Weapon HUDs, General Mod Help); Namphibian (M1 Thompson Skin); pcapaolo (Spitfire, GMC CCKW, Katyusha, BO2 exporting, French Gear & Weaponry, General Mod Help); Rafiff_Daffa/Arkan_Rais (PM1910, DP28, P38, FG42, Thompson M1921); shooterszene.de/4players.de Team (Sound Files); SPLinT_CeLL (K-98 Skin); Traductionjeux.com Team (Sound Files); Voolma (Vanilla German Mod), WCP75 (Skins, Mod Help, Blood mod, Scripts Instruction).
CroWhiteWolf a.k.a. Captain_Victor (texturing); MCh2207Cz (modelling, animating, texturing, sounds, sfx, gfx, scripting), Person-ASC a.k.a. Fainyance11 (sounds); Tomalla (general/overall scripting, mapping, modelling); Torre (modelling, texturing, scripting, gfx, sounds); Triby (SP mapping); Vassili_Tzaisev (reference, history, translations); War_Crimes (texturing); Wicopp (general/overall scripting, texturing, sfx, gfx); xxxCYCLONExxx (texturing, character scripting).
Pcapaolo (New Headgear, New Xmodels, New Vehicles, New Weapons, Bug Fixes, Mod Help); MCh2207Cz (QF6, HUD, Scripts Help, G41, Panzer IV, Lewis Gun, MG34); Jnoonfelt (Ideas, Mod Help); Rafiff_Daffa/Arkan_Rais (PM1910, DP28, P38, FG42, Thompson M1921).
Hello all!
A while ago I decided to go for historical accuracy... To accomplish that we had to reseach the battles won by Germany during those six years of the war. It was there I saw my chance to recreate one of my favorite fronts: the, somehow forgotten, Campaign of 1940. But there was a problem, since France, sadly, lost that campaign, most of WW2 games didn't included that army... So in order to make this small "dream" come true, we had to work a lot! Basically all the gear was created from zero, by Pcapaolo. We've also completely modified the huge battlechatter script and added dozens of battle chat lines for each soldier... So, yes, the French soldiers will speak their own language!
Here's a complete list with all the major modifications:
Besides the field tunic with the adrians helmet, there's also two officer combinations: Kepi with the field tunic (NCO) and captain with the adrians helmet. French language and weaponry, were also included.
a) MAS Modèle 1936
French bolt action rifle adopted its name from the plant it is produced at: Manufacture d'Armes de Saint-Etienne. 7.5mm caliber 5-round box. The model was extracted from 7554 by MCh2207Cz and Pcapaolo ported into COD2.
b) Thompson M1921
Submachine gun. .45ACP. The "Tommy Gun" was blow-back operated with a cyclic rate of 700 rounds per minute. The M1921 was fed by 50 drum magazines and generally issued to officers and NCOs. It also appears in larger amount in the North African campaign. Model by Arkan_Rais
c) Maschinengewehr 34
Maschinengewehr 34. 7.92mm LMG. Adopted for squad support roles by the German army in 1934. 7.92mm rifle cartridge belt or drum fed. 900 rounds per minute. Effective range of 1000 meters. Model from B2F Mod
d) Lewis Gun M1914
A WWI era machine gun, straight from the blood-soaked mud of the trenches. During World War 2, Lewis machine-guns saw action again, mainly in 1941–1942 years. Employed by UK, they were used to compliment the lack of Bren guns. The weapon was fed with pan magazines of two types - 47 and 97 rounds. Model from B2F Mod
a) Angoville (Level design by Soulwax):
b) Hedgerow Siege (Level design by Soulwax):
This post announces the latest updates of German Fronts Mod after a major progress halt.
This post announces the last update of German Fronts Mod before a major progress halt.
New AI will have a different behaviour. They are far more effective than vanilla, with improved health and accuracy, Plus they will use new weapons!
So, I stopped this because I saw some guy using maps from the spanish war mod to make a german mod... not sure if he released his or if it's even alive but that kinda bummed me out because it made me loose the exclusivity I had here (it was not nearly as polished tho). For models please contact other folks on this community as they will likely be the origin of the things I merged on this mod. My main specialties here were basically the texturing, audio mixing + general coding and those I do not consider good enough or interesting at all to release.
Be safe and happy gaming!
NOOOOOOOOOOOOOOOO :(
I understand what you're saying but can you please at least send your unfinished mod in discord? Gahler#6352
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Someone pls tell me , is this still in developent? Is that mod abandoned?Pls answer
The mod is dead mate....
It so sad to see this mod die like this, it had such potential, I think most agree that even just releasing the unfinished mod would be greatly appreciated if at all possible.
schade!
Its sad to see this mod died i always follow this mod from the start and then it end like this it kinda sad. mögest du in Frieden ruhen Mod wir werden dich vermissen
Regards
-Mr.Fritz
nice. i am waiting for this mod