Evolution "XJedi Reborn UI", but "Genesis UI" will cover all possible functional JA, and not just the standard settings, and written from scratch with a new approach to writing code that solve a lot of problems.

At this time (that all on screen and video) in this mode. in the release, some of the details may have a little different look (location).
For example, when you open the page, skins or swords is no longer the freeze, as well as when scrolling (not everywhere).
Designed for HD resolutions, and 640x480 will not be readable.

-----
This is only the user interface
(and everything associated with it).
Skins, lightsabers, effects are not included.
Anti-aliasing text is not established everywhere
(technology in work).

-----
Client: XJedi 1.5 (or clean original JA)
Recomended resolusion: 1366 x 768 (or higher)
Minimal resolusion: 1024 x 768
Disk space (for mod): 6 MB (pre relise)
RAM: 1Gb (or higher)

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Comments
DangerDash
DangerDash

Hello there. I'm wondering if you could help me with something small? I assume it's very easy, but I can't seem to figure it out. I made a twilek bot, but I don't know how to set her color, or team colors. she only appears flesh colored. I don't know if there's something I'm doing wrong, not doing, or if it's something I can't do anything about, and it seems to be a non issue with anyone else because I can't find ANYTHING about it on google.

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Alvio_Wayne Creator
Alvio_Wayne

I apologize, I have not come here for a long time.
If I understand correctly, then you need to paint the bot skin, depending on the command.
In the folder with the model twilek next to the file "model.glm" there must be files:
"model_default.skin",
"model_blue.skin",
"model_red.skin"
In them, you need to specify the path to the textures, depending on the color of the command.

Sincerely Alvio Wayne

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skew
skew

This looks pretty cool. Good job on making the UI look much more modern and fresh!

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Guest
Guest

is this still in the process of being made? if so when will it be released?

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Alvio_Wayne Creator
Alvio_Wayne

Still in process.
I work on two projects at once, and the exact date of release can not be called until (but in 2017).

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