The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original campaign has finished. Version 1.44 incorporates all the fixes from the previous versions.
CHANGELOG 1.44 MP
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- Fixed a couple of typos on some of the bases in Jupiter
- Changed the texture on the Nighthawk Pachyderm freighter
- Adjusted commodity prices
- Mission payouts adjusted across the universe
- Added a new Bounty Hunter base in Tohoku
- Added a Nomad bribe in game to be able to fly the Nomad ships
- Added new Nomad Lairs to go with the new Nomad rep in Frankfurt, Stuttgart, Omega 13, Venus, Mars, Chugoku, Kyushu, Sigma 19, Kepler, Bering, Edinburgh, Manchester, Tau 37 and Omega 3
- Incorrect engines on Corsair ships - FIXED
- Incorrect engines on Bounty Hunter ships - FIXED
- Incorrect engines on the Sabretooth, Ravensclaw, and Hellhound - FIXED
- Added new weapons to various factions
- Blood Dragon Arisaka guns & turrets (Anti-Shield)
- Outcast Lonbarda guns & turrets (Anti-Shield)
- Red Hessian Jäger guns & turrets (Anti-Shield)
- Bounty Hunter 'T' series Thunderbolt guns & turrets (Anti-Shield)
- Simian Trade Federation Tamarin guns & turrets
- Added new weapons to appropriate NPC ship loadouts
- Incorrect loadout on Blood Dragon Samurai NPC ship, was one gun short - FIXED
- Capship loadouts altered, more cargo loot added
- All Asteroid Field Jump Holes renamed Asteroid Belt Jump Hole, also Jump Gates leading to Astreoid Belt renamed
- Yet another major upgrade for all missiles, torps and cruise disruptors, they are all much faster and more useful
- Wrong tradelane name used in Mercury - FIXED
- Tradelane infocards in Sol showing up as 'object unknown' - FIXED
- Alcatraz system name not showing up - FIXED
CHANGELOG 1.43 MP
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- Fixed server crash in Venus with wrong wreck loadout
- Fixed server crash in Earth with wrong wreck loadout
- Infocard corrected on Liberty Rogue base in Earth
- Added 5 new commodities to trade:
- Mandroid
- Organic Sidearms
- Organic Ammunition
- VR Neural Chips
- VR Neural Programs
- Paychyderm 500 R Rebel engine sound adjusted, now used for cruise speed as well
- Hardpoints redone on APS Coyote, Hyena & Jackal
- Updated player flyable Nomad Crusader ship from Freelancer Beta 1 with folding wings
- Nomad Gunship added
- Various other infocards updated
CHANGELOG 1.42 MP
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- Audio volume for Monolith reset to normal
- Changed tractor beam hardpoint on Nomad Battlecruiser
- Kellingley Mining Facility infocard fixed
- Three custom bases with inproper npc loadouts fixed
- Tractor beam issue with new Patriot model fixed. This was bringing down the server regularly as it
- also affected the npc version as well. Everytime a player or npc tried to use the tractor beam with
- that ship model, it would crash the server
- A small number of other ships affected by animation issues, all fixed
CHANGELOG 1.41 MP
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- Updated market commodities file to reflect the buying and selling of Mezzrats
- Updated some more base infocards
- Updated NPC names on some bases not showing up correctly
CHANGELOG 1.4 MP
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- The Sol system addon, comprising ten systems that have been added (each planet has its own system) is very, very loosely based on Mephistopholes' Sol mod. I have re-textured all of the planets used, using the latest NASA satellite images. I've redone all the solar infocards for all the systems, using up to date information and made all the minor moons available to see on the navmap and positioned them to taste. Systems have been resized as well. In fact there's not a lot left of his mod at all, but i did start out with it as a basis for the Sol systems, so only fair it gets a mention.
- New tradelane model added for the Sol system - Original model by Angryfly - Heavily modified by Gibbon
- New custom news items added in the Sol sector
- Custom Asteroid models in Sol systems by Forsaken
- Asteroid draw distances increased in some of the new systems
- Marsflyer added
- Nomad Battlecruiser added
- Discovery XD-1 wreck added
- Winnebago wreck added
- Pachyderm handling fixed on the player freighters (YAY!!) Will now dock properly without circling for hours
- New Pachyderm freighters added
- New Pachyderm Transports added (NPC only)
- Kusari Blood Dragon Samurai ship now has correctly named breakable parts
- Enabled NPC's to actually use countermeasures properly
- New trading faction added, Interpork. Famous for their square pigs!!
- Missile & Torpedo engine trails more realistic
- Redone all the patrol path files making route planning a bit better
- Patrol paths fixed, especially in Sigma 13, Sigma 19 and California which were leading to crashes
- Reworking of all the encounters in game
- NPC shields renamed, so when scanned they don't have NPC in the name (doh)
- Fixed pilot names not showing correctly on Nomads, Razids and Martians
- Slowed down planet rotations
- Blackhole texture redone in Omega 13
- Increased docking speed when docking at bases
- Single player buttons removed from menu screen
- Create a secondary 'MINIMIZE HUD' key in the 'CONTROLS' section in 'OPTIONS' to completely remove all HUD elements in game
- Various typos fixed
Just a reminder to folks, please only use Freelancer Mod Manager 1.31 to install the mod. For those trying to use 1.5 beta, IT WILL NOT WORK!! This is due to how the script files are decrypted in 1.5, guaranteed you will have issues.
Lastly, please don't tell me there's a virus in the mod while running Norton antivirus. This program flags up more false positives than any antivirus package out there. It is utter rubbish. The mod has been checked by me for viruses, plus MODDB checks it!!