::: NEW GAME UPCOMMING!:::
Indiedb.com
Please! Check it out!!!!

NEW RELASED PATCH!

This mod patch fixes:
Battlemaster damaged instance
Overlord upgrades on damaged instances
Commanche muzzle fire
Raptor afterburner muzzle
Missile Defender - hard to select individual units
Red Guard and Rebel - reverts to original model while capturing structures
Bomb truck - bomb load disappears when upgraded to high-explosive bomb but reappears after adding bio bomb, this doesn't happen the other way around

This patch adds:
New skin for the tank hunter
New Battlemaster model
Image Cameos (WIP)

Known issues:

GLA
Maraduer Tank - hard to distinguish junk upgrade tanks from vanilla ones because the model doesn't change

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MAJOR FPS GAIN


Hello everybody!


How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "fixed". In a way that I didn't like that much, but most of people who I shown, liked. Turns out that is not that bad. But well, as you might know, I do work on UNITY to make TCO. Since then, I've been using HDRP rendering pipeline that gave that ASTONISHING visuals to the game. The day-night transitions, the glares, the sunlit images. All that was awesome to me. BUT, as time move on, the HDRP didn't got much optimized ever since. And the FPS issues kept an issue!

Well, tired of complaints, I did removed the HDRP pipeline and changed to URP. MUCH less awesome, but I managed to make something from it. And Still. I'm trying, please guys, have patience! haha.

Now, with less than 1000 rendering pass (1840 on HDRP frame eater), the game runs in a good stable framerate. More than expected as you can see in the image below. DOUBLE it. From that point of view, the game runs smoothly now. And probably runs better in low end computers over there.

I hope you all enjoy it! This been a hard take, but had to be done. Its a major change to the game and you all are welcome to post your feedbacks and suggestions on this channel.

New FPS

There's some issues around here and there. Please you are all free to post it or ping me about them. Some of them I might even seen it since this move was a very bold move and stupidly hard! (work wise)

Screenshot 1


TCO 1.2 - Performance update

TCO 1.2 - Performance update

News 2 comments

A new update focused on the framerate issues and small bugs.

TCO 1.0 - Download

TCO 1.0 - Download

News 17 comments

The game finally got its first official version! I'm very proud to announce that the first version of the game is finally released.

New Maps/Camo and stuff

New Maps/Camo and stuff

News 3 comments

Now, the as the new team of IRAN is implemented, I did another small 2 maps that are fun and engaging.

TCO - DEMO 0.2a

TCO - DEMO 0.2a

News 1 comment

A link to the demo file that you can download and tip.

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Realistic Skin mod Patch

Realistic Skin mod Patch

Patch 6 comments

Thanks for downloading! Enjoy the mod! Requires the original mod!

Realistic Skin mod v1.0(edited)

Realistic Skin mod v1.0(edited)

Full Version 4 comments

Hi all guys This is the initial version of the Realistic Skin mod

Post comment Comments  (0 - 10 of 78)
Guest
Guest - - 689,221 comments

did u put the game on
steam?what is the name?

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JLigeiroart Creator
JLigeiroart - - 581 comments

Hi! Pleasure to meet you! The game is not on steam yet

Reply Good karma+1 vote
Guest
Guest - - 689,221 comments

This comment is currently awaiting admin approval, join now to view.

Sn4rk
Sn4rk - - 528 comments

Great mod, but there are few bugs:

Some of the air units, most notably USA Chinooks and the airplane which drops paratroopers, have weird dark "lines" coming from them. At first I thought it's the rope with Chinooks but no, it's some sort of a weird texture/mesh, or perhaps shadow bug, since the USA airplanes have it too.

USA Rangers and Missile Defenders have white backpacks in skirmish instead of the faction color.

USA Humvee turret gunners are too small if you compare them to Rangers, either make them slightly bigger or change the turret to be covered.

PLA Red Guards and Tank Hunters are too dark. Also the Tank Hunters don't hold the missile launchers properly (their hand is slighty off, too far from the missile launcher)

GLA Rebels don't have any faction colors. Also, when they die, their leg mesh gets kinda messed up.

GLA Rebels in the Technicals look different than regular GLA Rebels, kinda lower quality. Also GLA Stinger soldiers in the Stinger Sites look different, lower quality than Rebels or RPG Troopers.

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Felik1991
Felik1991 - - 23 comments

I have a question, will there be a Soviet army (Soviet Union) or a Russian army (Russia) in the game? Which one?

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JLigeiroart Creator
JLigeiroart - - 581 comments

Hey Felik. Sorry for the late reply, but the entire thing that is happening at the moment is making me goes back and forth with this question. But originally, yes.

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Guest
Guest - - 689,221 comments

Needs some flushing out, but other than that its great. I can't wait to see how far you can take this.

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gigiilmatto
gigiilmatto - - 615 comments

Very, very good! Congratulations. I don't understand who criticizes your work. I am happy that there are professionals who try to give their best to entertain the players. It is obvious that the style is not the classic of Generals but it is a pleasure for the eyes ... I hope you will not leave this wonderful mod unfinished

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TigerTank_99
TigerTank_99 - - 28 comments

Hi, can you make version for Zero Hours?

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Sn4rk
Sn4rk - - 528 comments

I too would love to see a Zero Hour version

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