Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Phase 2 Wolfpack with custom clones (view original)
Phase 2 Wolfpack with custom clones
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Sergeant Barlex
Sergeant Barlex - - 1,753 comments

These are amazing, excellent work. I'm curious though, the LAAT looks like the Republic Heroes one, and last I checked it was upward of 19k poly. How did you manage to get it suitable for FoC?

Reply Good karma Bad karma+3 votes
suerteto Author
suerteto - - 2,510 comments

Yes, it's the same model. I remove some parts of it to reduce the polys. But anyway, so far we haven't encountered any problems with that, or any of the other high poly models that we are using.

Reply Good karma+2 votes
Hawkbat
Hawkbat - - 66 comments

Wolfpack and the Plo's Bro's look terrific. Loving these unique units.

Reply Good karma Bad karma+2 votes
suerteto Author
suerteto - - 2,510 comments

Thank you

Reply Good karma+1 vote
Commander_Cyclo
Commander_Cyclo - - 108 comments

Awesome :D

Reply Good karma Bad karma+2 votes
Christianor
Christianor - - 85 comments

Looks great, but the modeling of the clones and the LAAT make the transport look bigger than in the show (Star Wars the clone wars) or maybe it's my eyes, anyway great model and keep up the posts and the work

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Hi, guys, here are the troopers from 104th's special forces subunit the Wolfpack
Landing with their unique transport - a custom painted LAAT/i gunship, in the mod they will be a full jetpack troopers platoon - 27 regular jetpack troopers, Boost and Comet, 2 jetpack medics, 3 sergeants and sergeant Sinker and 1 lieutenant. A total of 36 individual units

PS: Please ignore the green Consortium symbols on the ground, it's a code issue and I'm working on it