Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict
Hi, guys, I promissed you a visual update ASAP, so here it is :)
I finished finally the ISP, I made new move and idle animation and I made all variants of that vehicle.
You can see on the first two pictures Phase 1 and Phase 2 Infantry Support Platform with the two camo versions - Swamp and Forest. The ISP will not be available on cold and desert planets. The third picture shows the ISPs of 2 clone units - the 327th Star Corps (phase 1 and 2) and the 41st Elite Legion (phase 2 only).
On picture 4 you can see a small addition I made - a DC-15S attached at clone reach and even if the vehicle is destroyed they won't be defenceless :)
HINT: Actually it's the first time you can see our Phase 2 Swamp Camo trooper as I made it half an hour ago :)
*Credits:
- ISP model and textures - Lucas Arts, from the game SW BF II
- animations, modifications, assembly - suerteto
- clones - as usual
- swamp armour - suerteto
Remember to click view original to see the picture in full size
Glad we finally get to see the swamp speeders more heavily utilized in a Clone Wars mod. Most the time I just get them from abandoned factories or fight pirates who have them.
Makes sense the Republic would have a light support platform like this other than a bipedal walker like the AT-RT. Should be faster too. :-)
Yes, they are fast :)
And yes, we can't ignore them, as they are seen fighting in ROTS twice
The swamp camo is amazing ! So is the ISP :)
Thank you!
Soon I'll make an article with all Phase 2 Swamp Camo Variants
RIP my PC 20fps confirmed
I don't think the ISP will take a lot of resources. We have to test the full mod of course, but so far non of the new good looking units are causing lag or instability at least on my computer
Look is good
would it be posable to have clones and droids when they get in CQC to fight in with knifes or their fists as a kind of switch weapon for example, in the original the rebel tank that could switch between their cannons and rockets?
Switching canons and rockets is easy, you actually just switch in the code the projectiles. But switching to melee weapons is not possible (as far as I know) in FOC. I have tried to make the units switch to pistols, but so far I failed.