Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

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Add media Report RSS Clone Ordnance Specialists - Yes and no (view original)
Clone Ordnance Specialists - Yes and no
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Zombot31
Zombot31 - - 8 comments

I really like this concept of them being able repair vehicles and spawn buildpads (I think it would be really useful). I know that you didn't originally want to implement the Clone Ordnance Specialists because, "they can't swipe mines or deactivate explosives" but I have thought of another role they could play. Considering that they are "Ordnance Specialists" they should be able to know how to lay down mines or set up explosives (this could assume their main role because they can't deactivate explosives). They wouldn't all have to lay down mines, e.g.
two clones could have the lay down pads ability, and the other two could lay down mines. Maybe there could be differences in the mines that they can lay down, like Anti-vehicle mines and anti-personnel mines. I just thought this was I kind of interesting concept. If it's too difficult to implement, or too late to implement, or just not a good idea; I understand, just thought I'd put it out there and see what you guys think.

Anyways, thanks for taking the time to read it.
Keep up the great work on the mod, it looks amazing!

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suerteto Author
suerteto - - 2,510 comments

Hmm, actually this is a very very good idea. Thank you! This will be implemented immediately

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Zombot31
Zombot31 - - 8 comments

That's awesome! I'm glad my idea could help! Thank you for taking the time to even read it! I'm looking forward to seeing this mod progress and I can't wait for it's release. Keep up the great work!

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Description

Hi, guys, I know I said many times that we won't add the Clone Ordnance Specialists in the mod as they can't swipe mines or deactivate explosives and etc. But there were so many requests for them that I decided to make them with different role in the mod - here are the clone combat pioneers of the 212th Attack Battalion. They are units unique for the 212th and Ghost company only. They will have the abilities to repair vehicles and they will be able to spawn a buildpads on the battlefield. From those buildpads you will gain access to turrets and bunkers and maybe a small shield generator, so actually they will be crucial on the battlefield if the enemy has superior forces, so protect them carefully, you will have only 4 of them.

*Credits
- model - as usual
- new textures - suerteto
- bomb squad symbol - Lucas arts