This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour of the Chainsaw. It includes .pk3 files for Vanilla Doom as well as popular mods (currently Beautiful Doom 6.1.3.1 Zandronum, Beautiful Doom 6.3.2, Project Brutality 2.0.3a, Project Brutality 3.0[Jan 21, 2018] and Brutal Doom v21[Apr 25, 2018]). The chainsaw is now realistically limited by using fuel as ammunition, in order to balance its lethality as an ammo saving measure. Gas can be acquired by picking up an extra chainsaw (previously useless once you have the chainsaw) or a Backpack (which also increases the amount of fuel that can be carried). Gas consumption has been balanced from damage dealt.
This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour of the Chainsaw. It includes .pk3 files for Vanilla Doom as well as popular mods (currently Beautiful Doom 6.1.3.1 Zandronum, Beautiful Doom 6.3.2, Project Brutality 2.0.3a, Project Brutality 3.0[Jan 21, 2018] and Brutal Doom v21[Apr 25, 2018]).
A video of this would be much appreciated.
I will try to get one done, yes. My laptop isn't particularly speedy.
Hang on, does this increase the damage of the chainsaw?
Is there any advantage to using this?
No. Damage has not been touched.
It's just for an extra challenge, for realism or for a survivalist run.
BTW, for those that don't like the idea of a limited use chainsaw, I'm surprised there is a category for Tyson runs but no Leatherface runs... |3
I think it just makes it more realistic instead of being infinite use.
Yes. Or for when you are feeling masochistic around Pinkies and Spectres~
I think it’s great! why should guns run out of ammo but a chainsaw not out of fuel?
i’m glad you made this add-on. Thumbs up!
Does not work with Brutal Doom 2.1