Age of Empires III: Galactic Conflict is a non-commercial, fan-based Star Wars themed mod under construction for Ensemble’s Studios Age of Empires III, drawing inspiration from several star wars games such as Galactic Battlegrounds, Force Commander and Empire at War, AoE3: GC aims to bring the star wars universe to the great RTS game of Age of Empires III.
The DSD1 Dwarf Spider Droid is a light assault walker, whose costs make it a spammable light mech, with weaponry equally good against infantry and mechs, yet it is a very fragile weapon, un-capable of withstanding the actions of large battlefields. It fires two blaster cannon pulses, alternating with a single concentrated bursting bolt every now and then. It is part of the default Confederate roster.
The OG9 Homing Spider Droid is a costlier, and therefore stronger, alternative to the DSD1, the OG9 upgrades the DSD1's Blaster Cannon to a Laser Cannon, and instead alternates its special attack with a Homing Beam Laser blast, deadly against both infantry and vehicles.
Because of the CIS's faction bonus, DSD1 and their OG9 upgraded form can be trained separately, independent from one another.
You can also see two HAG Mortars (CIS artillery unit) shelling the enemy from afar, guarded by B2 Super Grapple Droids.
Credits:
Clone Wars Adventures (Lucasarts): DSD1's + OG9's Main Mesh and texture.
Star Wars: The Clone Wars video game (Lucasarts): HAG's Main Mesh and texture
Star Wars: Revenge of the Sith game (Lucasarts): B2 Super Grapple Droid
Me: Mesh, texture edits + rigging
Oh man that's satisfying to look at.
This Homing beam laser blast looks cool as ****
It actually came with the base game in the lazer bear cheat unit! I just adapted its code in the OG9's attack and added the launchpoint to the model.
Also, there's a second time the same particle appears on this pic. The HAG's projectile uses the very same effect, not even modified, yet the differences in the HAG codding makes it look like an entirely new projectile.