UPDATE JUNE 2010: ==================== I have found an old alpha version of FUTURE, I have uploaded it for all of you to play. It isnt much because the virus took most all of the game. Some of you were waiting to play so here it is UPDATE JANUARY 2010: ==================== I regret to inform everyone that as of now Future mod, IS DEAD. A virus destroyed my harddrive along with the SDK work. You can view a full vid at youtube here. youtube.com/watch?v=3rgPum6gXYA Game is based in the year 4056. An evil dictator reigns supreme control of Earth, Space and the new slave workers. You and your wife were separated and marked as slaves of the FutureSystems Corporation. You are trying to escape to get her and your life back. You manage to slip a pistol from a guard just before your execution, fight, solve puzzles, save the world. "This game has one creator, me doing the code, the 3D modeling and the mapping. I wanted to feel I had control over every aspect to tune the game properly.
Here are 50 fully armed FutureSoft Corporation shadow warriors, running pretty smooth if you ask me, the poly counts kept low and some minor tweaks, With HL2 Combines this scene would run at about 10 FPS. Just a little example of the amount or near amount of troops that will be on screen in some parts. Take care. Still workin away.
(I know the gun turret is not my model. It will be changed later)
cya brothers.
-Tyler
also this is with NO LOD models...although I should implement them to make this run even faster
BTW this was just a test.
AMD Athlon 64 X2 Dual
2.27 GHz, 1 gig of RAM.
Very old and slow computer I am using. All of your high end machines will laugh at how fast this game runs since I am making it run well on old hardware.
Have to say your music choices are excellent. IM - Deeply Disturbed remix by who? Original is one of the greatest tracks I know.
wow, well done!
umm, i'm pretty sure this is a comeback to dec's asking why you have low quality mapping. . .
Moddb.com
this shows that one can make a quality map and render all characters effectively.
Haha well thats not that high quality of a map, my newer ones are.
Its even faster now that i optimized the code more, the developer of this mod does not understand what is causing the lag so these low quality maps will save about 2-5fps tops compared to better models and maps + optimized code and animations etc.
Nah, I optimized a lot of stuff to get that working. I can easily drop prop statics in without losing frames. Of course the whole game is not going to be giant battles like these....
i can spawn over 90 combine and it not lag on a map full of props with no optimizing so this isnt really showing anytinhg
Theres a reason you got banned on FPSB you little turd.
This is showing that its possible to have large numbers of NPCs, on lower end machines, and for it to work relatively well.
The mapping is bad, I REALLY hope this is just an experimentation level, for it looks so bland. Though Im inpressed with the no lag! EP2 engine?