Rain effects, better lighting model, optimized code

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Add media Report RSS FUEL 2021 01 30 20 32 53 104 (view original)
FUEL 2021 01 30 20 32 53 104
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tundrowalker Author
tundrowalker - - 81 comments

With the wonky base materials lighting removed from vehicles, they're no longer over-dark in overcast skies or shadows when applying the ambient occlusion texture to them. So, they get detailed AO darkening, but still look natural in the scene. Until I figured out the screwy materials lighting was darkening stuff, I was just applying the AO texture to the AO lighting, which washed it out and made vehicles over-bright in shadows. The AO texture needed to get applied to the base coat (color) of the vehicle. But, doing so made them over-dark in overcast skies and shadows. So, with the materials lighting removed, we now have AO texture applied and looking proper.

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