Rain effects, better lighting model, optimized code

Description

Long time, but messed with shaders some more. Think I've reached limit of what I can do with them: * figured out a better, simplified, nicer-looking basic lighting model * got rid of Filmic BRDF PBR specular, and using LearnOpenGL's better version * specular shine is completely blocked by shadows now * added Fresnel Rimshine to make "sunny trail" rimlighting on vehicles, buildings * tweaked PBR/BRDF specular shine on ground/plants to be less "glassy" * optimized rain code a bit, and punched up effect a bit * wheel dust under vehicles now impacted by AO under vehicles * softened water shadows more to be more realistic * optimized some other code here and there

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FUEL RESHADED v5.0 (2024 Feb 01)
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Unkle_Sam
Unkle_Sam - - 3 comments

I'm surprised that you're still updating this mod and generally releasing at least something for this game. Thank you for that, even though it's a little sad that such a game was undeservedly forgotten and pelted with tomatoes at the start

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