I initially wanted to focus on a bigger update again, but found some pretty hefty bugs (who'd imagined they would still be in this mod ;) which needed fixing, but one also needed a balance change for the Irish Famine. Beyond this important stuff, I also focused on changes to pops and did some other small stuff. Changelog can be found below and in a file in the download!
Also, whenever I make an update that still has the same root number as the previous one, it shouldn't break any saves. No 100% guaranteed promises, but you should be good.
Changes:
- Changed a lot of numbers on the Irish famine
Changed how it operates with migration
Changed some modifiers to balance
Some tweaks to conditions and chances
Slight changes to the end of the Irish famine event
- Some general migration changes
Reduced the emigration bonus (so that pops do not migrate) when at low militancy levels
Added low emigration bonus (so that pops do not migrate) when pops are 'wealthy' (can buy a lot of their needed goods)
Added low (lower than the one above) internal migration bonus (so that pops do not migrate) when pops are 'wealthy' (can buy a lot of their needed goods)
Reduced the internal migration bonus (so that pops do not migrate) from having a factory in the state (can even be closed) from 0.3% to 0.25%
A couple of other small changes to migration
- Some promotion changes
Added small modifiers for promotion to clergymen and bureaucrats for uncivs based on their passed suitable reforms
Changed the interval for modifiers, such as the clergymen/bureaucrats/soldiers promotion that saw an increase every 10% spending, now changed to 5% intervals where possible
Also changed the interval on the modifiers based on % of certain pops present (for example clergymen used to give 1% artisan bonus every 0,8%; now it's 0,5% every 0,4%)
Also some other small changes to the promotion
- Other pops changes
Made conversion rate a bit more dependent on life needs, added everyday needs and slightly less on luxury needs
Slightly reduced general aristocrat support for voting reforms
Slightly increased general serf support for universal voting
Slightly changed officers rebel units (bit less cavalry)
Slightly increased officer government cost
Slightly decreased general support of bureaucrats for anarcho-liberalism
Increased interval for the support of bureaucrats for the ruling ideology from 50% administrative spending to 30%/50%/70%
Increased interval for all pops and ideologies based on plurality
- Very slightly decreased officer pops in Denmark, Montenegro and the Ottoman Empire
- Tweaked the pops on the Isle of Man
- Very slightly decreased ai building naval bases chance
- Changed the rgo in Sligo (Ireland) from timber to wool
- Increased the AI aggressiveness from '6.0' to '6.2'
- Decreased New England's starting prestige from 4 to 3
- Lowered needed British influence on the Netherlands to mediate Belgian independence from 60 to 49
Fixes:
- Fixed a free country cb bug (broke the crises)
- Fixed modifiers across all pops for ideologies and issues that used 'more than 100% needed' to 'more than 99% needed' so it can be actually achieved
- Fixed a migration problem for the Irish famine (caused crash)
- Fixed the population growth in the rebuilding province modifier for Ireland
- Fixed something weird on capitalist promotion from artisans and bureaucrats
- Some other small stuff I fixed along the way