The first version I have released of the mod.
This mod is about giving a different experience from Vanilla/HPM, especially with the many more countries playable at the start. It also has added flavour and balances. Also notable to share in the summary is that it was intended foremost for personal use, I started with reworking Ireland (including a Celtic nation) and there can be 10 secondary powers (9-18).
It is installed like all other Victoria 2 mods; you download the file, extract the file into the Victoria 2 mod folder (located where you installed Victoria 2) and then copy the folder + .mod-file out of the extracted folder.
The "changelog" can be found below and within the downloaded file.
Please report any bugs or tell me what you would like to see, either here on moddb or via Discord (martijnlv40#4980).
I hope anyone who comes across this mod enjoys it!
I have changed a lot, and did not really keep track of the changes. So this is not a complete list, far from it (since there are especially many decisions and events I won't list), but it does highlight the changes and will give you a general overview.
Changelog:
Released new countries at the start: Ireland, Britanny, Corsica, Bohemia-Moravia, Rheinland, Westfalen, Ukraine, New England, Guyana, Ceylon:
- These countries all have their pops, techts, inventions, units and anything else tweaked accordingly and I added a lot of flavour in events and decisions which I will not list
More secondary powers: To accomodate having quite a few new potential or starting secondary powers, I increased the possible secondary powers from 8 to 10 (so up to rank 18)
Indian changes: Released a lot of provinces to Indian uncivs and tweaked the UK's spheres and alliances there as well
Changes/additions in provinces and regions:
Added over two dozen new provinces, highlights:
- Splitted the Ceylon coast amongst six colonisers
- Madagaskar now has two settled treaty port provinces
- Although the projection is off, added a few islands near Arctica and Antartica, which will be settled using events (after they have been discovered)
- Readded Jan Mayen and its easter egg (incoporated it in what I mentioned above)
- Some historical changes or additions that play into other changes, namely in Ireland, Zeelandic Flanders and in Artois (also: gave Belgium half of Artois and made changes and additions around that)
- Many more for flavour reasons
Changed some regions across the globe
Tweaked a lot of terrain and province borders, based on historical maps (notable: Ireland, Brittany and The Netherlands)
Reworked the Irish Famine completely, this includes events and pops balancement; I still wanted some form of this event in-game for balance and gameplay reasons, but I am aware it's fairly unlikely that without the British rule the famine would have occured at all.
Two new countries:
Added a Celtic country, which unifies the traditional six Celtic nations
Added a primitive country in Canada at the start, the Cree Confederacy; this is not based in history, and I could not find much information on such a potential country, so it's really made free-form
Added new terrain for flavour modifiers:
- Artisinal City
- The Nile
- The Nile Delta
- Himalaya
- Research Outpost
- Istanbul
- Rome
- Jerusalem
- Stonehenge
- The Pyramids
- The Taj Mahal
Added many cultures:
- Welsh
- Cornish
- Manx
- New Zealander
- Sardinian
- Sicilian
- Corsican
- Prussian
- Montenegrin
- Galician
- Frisian
- Savoyard
- Swiss German
- Swiss French
- Swiss Italian
- Romansh
- Luri
- Anglo American (New Englander)
- Implemented Occitan and Scottish cultures
Added a small flavour modifier for every religion; so every country has a flavour modifier based on its religion.
Added three religions, implemented two:
- Totemist
- Druidic
- (Anglican; cannot find enough information about its spread)
Added a new issue: neutral stance on the military; implemented it across parties and gave it an associated event
Reduced the add wargoal jingoism requirement to 6,5% from 7,0% (HPM value) as a new issue is introduced
Added a new national value: bureaucracy; implemented it across countries and gave it associated events; also made the national value matter in across the game (the same also goes for the productivity national value); by this I mean the value influences a bit more factors such as ideology or promotion.
Added new inventions; the italic inventions are taken from the HPMS mod. The inventions mostly concern pop growth and surrounding flavour for specific nations or cultures (you can probably guess which by the name):
- Contraception
- Factory Employement
- Women in the Workforce
- Popular Prophylactics
- Late Marriage
- Birth Rates Fall
- Improved Saw Grinding
- Portuguese Settlers
- Scandinavian Schools
- Blitzkrieg
- Old Kaffee
- Swiss Direct Democracy
- Luxembourgian Steel
- Streamlining Old Processes
- Artisan Proficiency
Reduced pop growth as the game progresses (max: -0,13%), this is done based on:
- Inventions that unlock at certain techs (partial credit to Townes of the HMPS mod)
- Combination of year and literacy, with one modifier being dependent on your continent. This comes down to having a higher literacy later in the game gives you reduced pop growth
Reduced education efficiency at high literacy rates (max: -30%, at 95% literacy)
Improved Artisan efficiency to better keep up during the game, using inventions, terrain and a modifier in infrastructure (railroads). This is most likely not working (bugged in the game)
Tweaked triggers for crime and implemented not-used HPM crimes (Sicilian Maffia, Instigators, Kleptocrats)
Many new events that don't directly surround the new content
Many new decisions that don't directly surround the new content
Changed when music tracks play, to better mimic the situation in which you currently play:
- Some tracks are played more often when you are at war, are fighting rebels, the CSA exists, etc.
- Added three tracks (so far), one to give flavour to Africa, two for Asia.
- With this I am afraid of specifically offending someone, so please let me know if you find the music to be too stereotypical or have any other complaints
- Royalty free, instrumental, general relaxing music in some spirit of the game is pretty hard to find without going into specific countries (which I do not want to do), so it would be much appreciated if you have certain music that fits regions/cultures.
- Credits for the music are at the bottom
Tweaked factory build time and some consumption rates of units, including adding some factories at the start to accomodate
Rebalanced promotion, ideology and issues for all pop types, to give some more effect to how your population is distributed and some differences in general
Rebalanced migration:
- Reduced emigration to the New World by a bit, most emigration should still go to the New World
- Made cultures, sphere and if the countries are neighbours (more) important
A little bit more infamy reduction for uncivs (-0,15 when not at war, -0,05 when at war)
Messed with a lot of other stuff, including life rating changes across the globe, the defines file, and changing events/decisions already present to accomodate the changes I made
Fixed some mistakes (in my mind) in HPM stuff
random_list and random are bugged, so although chances may now seem weird in the tooltip, it actually better reflects meant changes:
- The higher the option is in the list, the higher the actual chance is -so use this to help determine the actual chances in-game
The music I used:
Mirage by Hayden Folker | Soundcloud.com
Music promoted by Chosic.com
Creative Commons Attribution 3.0 Unported License
Creativecommons.org
All The Tea In China by Shane Ivers - Silvermansound.com
Music promoted by Chosic.com
Licensed under Creative Commons Attribution 4.0 International License
Creativecommons.org
Somewhere Nice by John Bartmann
Music promoted by Chosic.com
Lastly, next time there will be a proper changelog :)