Thought it be time to give you guys a lil status update again and tell you what we're working on now and plan to do soon.
I have now really started with the grenades and the holy hand grenade model is now actually in the mod as a second grenade with seperate ammo and effect of explosion that vaporises people in the same way combine balls do.
Next is to remove the glowtrail it leaves, replace the red glow(Altaire is gonna attempt that) and prevent people from throwing the holy hand grenade before it finishes the animation.
When that is done melon model and animations are hopefully all done and I can start on adding the melon to the mod, remove glow and trail completely and make it explode on touching something after it's been shaken(but not stirred).
Nauz is pretty much done with the model and animation for the Melon grenade for now, so he'll be starting soon on a project. Most likely next is replacing the default half life 2 grenade with a new frag grenade, potentially making use(or not) of the basic unanimated and untextured model that GuessMyName from the JailBreak forums provided.
Though Nauz rather wants to make one all by himself so he may or not use it.
Also as you may have already seen there's a demonstration video out for the melon grenade, do realize that the melon grenade in that video is uncoded and was just used in hl2mp, once it's coded it will actually explode on touch and damage will be less then a regular frag grenade.
Click the following link to see the video:
Melon grenade animations preview
Altaire has been working on improving the looks of his map fo_outpost and I have posted a screenshot of the new skybox(still work in progress) that you can see by clicking here.
He's also begun work on his second map for the map that's gonna be called: fo_mall
here's a short description he has to give about it:
Mall will be set in a decaying mall that's being used by the rebels as a hideout. The mall is found by the combine and is under assault.
There are no screenshots suitable for showing yet as it's still in early development but you may see some screenshots within a week or two.
No further news to tell at this moment, keep watching this page as we'll be updating it with media as soon as it's in a stage ready to be shown.