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Forgotten is a mappack for Portal in development since early 2008. Rough drafts of the tests were being drawn up in November 2008, and were finished the following January. Starting in March, maps were remade (and some were built ground up) on Still Alive DS. The SADS version was done by early 2009. After plenty of debate, the sketches were redrawn from the ground up again, maintaining many of the chambers from the SADS version and Rough Draft. In September 2010, mapping Forgotten for the Source engine began. Forgotten IS my first attempt at making a mappack, so I really appreciate all advice, whether it's expert or novice help. Within, there are spark halls, crushing ceilings, momentumus challenges, bizarre situations, a new AI, and a story about a test....running a little late. It is currently 7 chambers done and has an expected release of December 2012. 12/12/12.

Add media Report RSS Forgotten: Beta 00-03 (view original)
Forgotten: Beta 00-03
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CX7000
CX7000 - - 59 comments

You need to break it up a bit with placements of the large medium and small metal textures. Maby lower the toxic water, a litle add fog, and add the dirtied metal texture near the toxic water

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AbstractWorks Author
AbstractWorks - - 11 comments

Sorry....but how do you insert fog into a map? I'm a bit of a novice.

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RedReborn
RedReborn - - 6 comments

1. You can use info_particle_system
with this particle: water_mist_512 (Toxic fog)

2. You also can use env_fog_controller (Whole map fog)

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