With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

Description

Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...

Preview
SCFA Enhanced Campaign AI - V3.1
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Quelthias
Quelthias - - 3 comments

It worked, my commander actually spawned!
Tip: Make sure you copy the lua and moho .scd files exracted from v3.1 into your gamedata folder.
Now to kick some alien ***...

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doctor-bean
doctor-bean - - 11 comments

works great :) Thanks for the fix!

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Quelthias
Quelthias - - 3 comments

I have encountered another bug which does not let me complete mission 2

(spoiler)

After the prison is captured and you help the Loyalist Commander kill QAI`s monkeylords, the area does not expand and play continues forever.

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Sobanre
Sobanre - - 21 comments

Yup, same for me. Besides that works great ;)

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Guest
Guest - - 689,581 comments

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habeus_coitus
habeus_coitus - - 2 comments

I'm getting the same problem.

gregory, I don't really know anything about modding for this game, but I was able to get you some debug output. I put it on pastebin (modDB won't let me post URLs yet, so go to pastebin's homepage and type "qWsiq1m7" after the URL). The tl;dr is that the game can't seem to find a global variable called "OrderM4MainBaseAI". I looked in your scripts and found a function by that name, but not a variable.

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BalrogSlayerGR
BalrogSlayerGR - - 275 comments

(buried)

I have the campaign mod enabler in but your mod does not work man

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gregory1001 Author
gregory1001 - - 217 comments

Because you don't have to enable it in the mod manager or something. I make changes to the game itself, I don't really create a mod ;)

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Guest - - 689,581 comments

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