Polishing for Eador Masters of the Broken World. The game is a gem———————————————Polieren für Eador Masters of the Broken World. Das Spiel ist ein Juwel———————————————Pulido para Eador Masters of the Broken World. El juego es una joya———————————————Polissage pour Eador Masters of the Broken World. Le jeu est un bijou———————————————Lucidatura per Eador Masters of the Broken World. Il gioco è un gioiello———————————————Spolszczenie do Eador Masters of the Broken World. Gra jest perełką———————————————Полировка для Эадора Владыки Миров. Игра является драгоценным камнем.
Fixes bugs and adds some convenience features while preserving the official gameplay balance and mechanics ——— Behebt Bugs und fügt einige Komfortfunktionen hinzu, während die offizielle Spielbalance und -mechanik erhalten bleibtę ——— Corrige errores y añade algunas funciones prácticas, al tiempo que mantiene el equilibrio y la mecánica de juego oficialesę ——— Correction de bugs et ajout de quelques fonctionnalités pratiques tout en préservant l'équilibre et les mécanismes de jeu officielsę ——— Corregge i bug e aggiunge alcune funzionalità, preservando il bilanciamento e le meccaniche di gioco ufficialię ——— Naprawia błędy i dodaje kilka udogodnień, zachowując jednocześnie oficjalny balans rozgrywki i mechanikę ——— Исправляет ошибки и добавляет некоторые удобные функции, сохраняя при этом официальный игровой баланс и механику.
To install, unpack the zip and place the data.600.pak file inside into your Eador folder where the other .PAK files are. Generally, you'll find them in
C:\Steam\steamapps\common\Eador. Masters of the Broken World
To uninstall the patch, remove the file from the folder.
Zur Installation entpacken Sie die Zip-Datei und legen Sie die Datei data.600.pak in Ihrem Eador-Ordner ab, in dem sich auch die anderen .PAK-Dateien befinden. In der Regel findest du sie in
C:\Steam\steamapps\common\Eador. Masters of the Broken World
Um den Patch zu deinstallieren, entfernen Sie die Datei aus dem Ordner.
Para instalarlo, descomprime el zip y coloca el archivo data.600.pak que contiene en tu carpeta de Eador, donde están los demás archivos .PAK. Generalmente, los encontrarás en
C:\Steam\steamapps\common\Eador. Masters of the Broken World
Para desinstalar el parche, elimina el archivo de la carpeta.
Pour installer, décompressez le zip et placez le fichier data.600.pak qu'il contient dans votre dossier Eador où se trouvent les autres fichiers .PAK. En général, vous les trouverez dans
C:\Steam\steamapps\common\Eador. Masters of the Broken World
Pour désinstaller le patch, supprimez le fichier du dossier.
Per installare, decomprimere lo zip e inserire il file data.600.pak all'interno della cartella Eador, dove si trovano gli altri file .PAK. In genere, si trovano in
C:\Steam\steamapps\common\Eador. Masters of the Broken World
Per disinstallare la patch, rimuovere il file dalla cartella.
Aby zainstalować, rozpakuj zip i umieść plik data.600.pak w środku w folderze Eador, gdzie znajdują się inne pliki .PAK. Ogólnie rzecz biorąc, znajdziesz je w
C:\Steam\steamapps\common\Eador. Masters of the Broken World
Aby odinstalować łatkę, usuń plik z folderu.
Для установки распакуйте zip и поместите файл data.600.pak в папку Эадора, где находятся другие файлы .PAK. Как правило, вы найдете их в
C:\Steam\steamapps\common\Eador. Masters of the Broken World
Чтобы удалить патч, удалите файл из папки.
- Provides options in the video settings to reduce the amount of decorative objects like plants, rocks etc to improve performance. Should also reduce memory-related errors.
- Allows to customize the game to be more similar to Eador Genesis.
- Adds a global chat feature, which allows to chat with other players who are connected to the server, as well as see any multiplayer games. Requires connection to the server.
- Adds more varied and impressive spell animations (mostly imported from Eador Imperium). These can also be disabled from the in-game video settings if you're experiencing screen freezing when casting spells.
- Some units have the size of their models adjusted or have been given new visuals on attacks.
- Offers a quick game option on random shard games. When using this option all battles against neutral provinces and neutral guards are automatically resolved. The main purpose of this feature is to speed up multiplayer games.
- Offers a sandbox option on singleplayer and hotseat random shard game. When using this option computer players do not recruit heroes, but end game score will be cut and achievements are disabled.
- Individual hero subclasses can now be banned in all game modes except campaign. This affects all human and computer players.
- Allows to spend up to 3000 points (from 1000) on your army in Classic mode of online battle mode.
- A sound effect is played when your turn begins in multiplayer games, someone joins your multiplayer room or opens a multiplayer game in which you partcipated before, so you can [Alt-Tab] out of the game and do other things while you wait for other players. However, make sure game sounds are active when outside the game. Some programs/websites may disable them. Also, I recommend to choose "Windowed Fullscreen" instead of "Fullscreen" from the Launcher Settings, as [Alt + Tab] can be problematic in pure Fullscreen.
- Finishing a turn by pressing [Shift + E] plays a sound when your turn starts in single-player games. This is useful in the late game when AI turns can last minutes and you want to [Alt-Tab].
- Automatic reconnecting when a disconnect happens during online games. Only works as long as the internet connection is successfully re-established and none of the players leave the game meanwhile.
- Implemented a system of sending, receiving, accepting and refusing of diplomatic offers in real-time in online shard games. However, note that the agreements won't be processed until the end of turn and only one agreement can be made between two players per turn.
- When sending a diplomatic offer to another player, the contents of the offer are temporarily stored into a reserve to prevent exploits and accidents. While in the reserve, they cannot be accessed. The contents can be accessed again if the offer is withdrawn, refused or cancelled.
- In multiplayer games, allows the players to choose what items other players can see on the diplomacy window instead of showing everything in the treasury.
- Offers an option in the gameplay settings to improve the behaviour of AI players. They are generally smarter, will process their turn faster, and act according to their personality. In online games, this has to be determined before the start of the game, but in local games it can be turned on or off at any time.
- Battle result estimations (enabled on three lowest difficulty levels) are more accurate.
- Adds a slider in combat settings to set different combat animation speed for allies and enemies.
- Combat speed modifier has a greater effect on animations.
- Adds an option in the Combat Settings to completely disable the flying combat texts.
- The game is no longer saved if you quit the game in the middle of a battle. It caused issues and was primarily a leftover from Eador Genesis where you are only allowed a single save file that gets overwritten each time you quit the game.
- Adds an option to change the frequency of autosaves.
- Several small user interface, performance and usability improvements.
- Fixed some crashing issues.
- Fixed several cases where the game would become stuck, or progress when it's supposed to wait for your answer, both in singleplayer and multiplayer.
- Player-owned guards now replenish their dead units over time (one unit randomly every 4 turns, with half hit points, as originally intended).
- Province borders can no longer be seen within occasional tiny gaps in the fog of war.
- Fixed a bug that caused fog to disappear from distant provinces in multiplayer games.
- Fixed synchronization issues in online multiplayer battles. Sometimes the battle situation developed differently on the other player's computer which caused problems such as being attacked by invisible units or the battle ending with both sides still having units alive.
- Sabotage now works in multiplayer battles.
- Fixed a bug that caused the mercenary offer to repeat the same unit in online games.
- Shields can no longer be used with two-handed items in multiplayer battle mode.
- Fixed a couple of issues with level-up and unit control when a human player was attacked during another human player's turn in hotseat games.
- Stronghold view now displays correct buildings in the 3D view during hotseat games.
- Fixed some visual bugs in multiplayer games, including incorrect player banners and stronghold visuals.
- Offensive rituals now affect other human players in online multiplayer. However, note that the effect will take place on the next turn of the affected player and after that it takes one more turn for the caster to see the changes.
- Rituals now have sounds.
- Blizzard ritual now always stops heroes for one turn.
- Rebellion caused by Mass Insanity ritual now captures the province as supposed to when there's a battle and the rebels win.
- Events and rituals that require a hero in the province no longer trigger if the hero is dead.
- Difficulty levels now affect the extra starting income and stronghold starting development level of human players as intended.
- Fixed a bug that would sometimes assign the capital province the initial income of plains terrain despite being another terrain type.
- The capital province no longer has a lower chance to be plains terrain compared to other terrain types.
- The game now correctly treats populated provinces when they are desert or deadlands terrain, which is rare but possible.
- In Crystal World, base gold/gem income is no longer increased by 2 in stronghold if it's forest terrain. This was likely a coding mistake of the developers.
Instead, base gem income now increased by 1 and base gold income reduced by 1 in a forest stronghold. The code suggests that this is how it was meant to be.
- Secondary human players in Hotseat games, or computer players in any game, no longer gain extra turn worth of income or population growth on their first turn.
- Fixed a bug where Necromancy (Wizard perk) would not heal undead outside battle if they had less than 10 maximum HP.
- Blacksmithing (Warrior perk) item maintenance skill fixed. Item wear reduction never worked before. The same applies to items that grant item maintenance.
- Item durability may now be reduced in battles that you do not see, such as when AI players fight each other or when you choose to instantly resolve a battle without loading the battlefield.
- Fire Dragons no longer appear in any arena battles, just like other types of dragons do not. Also, advanced Dwarf and Elf units no longer appear in the weakest arena league, just like regular Dwarf and Elf units do not.
- Fixed a bug that made some animations unaffected by the combat speed modifier. Now everything happens instantly when combat speed is set to maximum.
- Fixed a bug that caused units to remain on the battlefield after being killed.
- Units can no longer rotate on the battlefield if they are immobilized.
- Fixed a bug that caused damage over time (such as poison) to trigger death two times, effectively nullifying reincarnation.
- Cause Disease and Cause Vulnerability abilities no longer cast the actual spells with all their costs. Only the effect is applied.
- Swiftness skill no more allows any other actions than moving after attacking.
- Egg Laying (Black Widow skill) no longer freezes the game at the end of the battle.
- Goblin Potion (Goblin Alchemist skill) now correctly reduces morale.
- Scream of Urugu (Orc Witchdoctor spell) now deals damage as intended.
- Battlecry (Centaur Chief skill) now correctly depletes stamina.
- Units with Entanglement Immunity are now immune to Entanglement (Centaur Huntsman skill).
- Repair skill is now correctly coupled with some Ammo and Range for units who would not otherwise have any (Militiaman), and no longer adds Ammo or Range to units who already have them (Dwarf Engineer).
- Units with Marauder skill no longer take a portion of the loot in battle if they are dead.
- Medals are no longer offered to wrong units, such as Healer's Medal to a swordsman.
- Medals can now be gained by units that were brought from another shard.
- When defeating enemies, more than one item may now be gained as spoils. There are 4 slots for item spoils in the result window where you see the units that have survived in the battle. However, a bug prevented from ever gaining more than one item.
However, note that even with this fix, getting more than one item is something that primarily happens only in late-game.
- Fixed a bug that made some un-breakable items not function at all.
- Fixed a bug that caused some locations to remain as inaccessible grey icons on the location window after losing a battle within.
- Mercenary Guild (province location) no longer allows access by gold or gems if you don't have the required amount.
- Fixed a bug when meeting and defeating adventurers while exploring would not always grant you their loot.
- Giant spider infestation event no longer loops with multiple fights.
- It's no longer guaranteed to run away from a brigand ambush when choosing the diplomacy option and then choosing to run away. Now there's only a 50% chance, as originally intended, leaving the bribing option with a higher chance of success.
- Fixed a bug when campaign quests wouldn't trigger if the quest location was located in the top-left province of the shard map.
- Quests no longer require spell scrolls of unit-specific spells.
- Peace now always requires approval from allies as well.
- Fixed a bug when an AI player's peace offer would never be delivered to you if you were forced into war due to an alliance with a third player.
- Alliance with another player is no longer cancelled when signing a peace treaty with a third player.
- Gold and gems are now correctly reduced/increased with a diplomatic agreement.
- Gold and gem amount of another player can no longer be seen on the exchange window unless you are allied.
- Provinces offered or requested in trade are now displayed in the event window boxes.
- Fixed several issues where wrong windows would pop up at wrong times, or windows not popping up when they were supposed to.
- Corrected many building descriptions that gave false information. Most claimed the ability to recruit units that is possible only in Eador Imperium.
How i can change battle speed? For ex 200 pts. Now its only 75 (pre max) or 500 pts (max speed) by slider
Currently you cannot. How it works that if you go above 75 it will jump to 500. Is 75 too slow, but 500 too fast?
The in-game settings allow me to change the speed with a slider. Moreover, the extreme right position of the slider is 500 units, but if you move it to the left by 1 pixel, the value changes to 75.
And yes, 75 is still slow, but 500 is too fast. The animation does not play at all and it is not clear who hit whom.
In Eador Genesis, although there is no animation of strikes, the sprites of the units move quite quickly (moreover, the speed of movement can be adjusted through the CFG file) and the moment of impact is also very clearly visible, because sprites move slightly towards the target.
I see. 75 is double the speed of the game without the patch so I figured it would be enough but I can raise it for the next version.
Hey, thanks for the patch, it's always nice when fans fix bugs of a finished game :)
Anyway, it seems all the decorations from the world map have disappeared and I can't find the options to re enable them. Can you tell me where they are?
Greetings,
Anec
In the video settings, in "Scenery" sub-menu you can control the amount of decorative objects. However, if you're suffering from access violation errors, I recommend to reduce the amount of objects.
What was fixed Feb 26th?
A bug with populated desert and deadland provinces.
Not sure why the steam thread is gone.
Is there a change log someplace else?
What's changed in 0_9_52100 ?
You are right. It seems to be hidden for some reason.
0.9.52100 is just a fix for the optional improved AI, an important fix but if you don't use it doesn't matter.
I do use it. Does the fix make them more competitive?
Yes
День добрый. Спасибо за ваш прекрасный труд. Замечена ошибка. В Версии 0_9_52200.1 перестало работать целительство. Навык у лекарей и священников. Не активна иконка навыка. В версии 0_9_52140 всё работало.
Thank you for reporting. I have fixed the bug and updated the TEST version. Also, please let me know, if, after hours of testing, you don't find any more bugs or unusual amount of crashing.
Спасибо за патч,вы супер, очень много неприятных моментов починил.
Есть ошибка после окончания боя: Pixeldrain.com
У меня есть вопрос по поводу патч-фикса. Когда я его поставил, иногда во время боя пропадают рамки с информацией о нанесении урона (например нанесенный урон 7-19), иногда пропадают рамки с информацией о наложении длительности чар (например длительноть 3 хода) и сколько они наносят урона.
The error is almost impossible to fix completely. But there should be less with the patch. Use lower graphical settings to reduce.
About the damage text, I will have to investigate.
Спасибо за патч. Можно ли играть по сети как-то, вижу что ты пофиксил многое касательно мултиплэера, но при попытке зайти в режим Интернет(осколок) мне пишет соединение и больше ничего не происходит
The online multiplayer requires a connection to the official game server. Unfortunately, the official server has not been online for 6 months. I've been planning to see if I can implement LAN connection to allow multiplayer without the server.
Братишка разработчик патча, ты- лучший!
Хотел уточнить: при союзах всё так же можно нанимать только первый тип существа из союзников?
На примере Людоящеров: у них есть обычный Людоящер, есть Черепаха и Ящер- Маг, который чисто стреляет магией. В игре, даже с дополнением, можно нанимать только обычного Людоящера. Чтобы стать Черепахой- нужно обычного Людоящера качать и получать возможность его апнуть, в то время, как вторая постройка союзников прямо говорит о том, что Черепах можно нанимать :С
Correct. To get an advanced allied unit, you need to upgrade them from basic units.
Does this patch also have the balance patch? The other balance patch says it's an outdated file
No it does not have balance changes. The balance mod is indeed outdated and has not been updated for over 5 years. I don't recommend to use it. When the stars align, I will publish a new balance mod that includes all the bug fixes of the vanilla patch.
Ok, thanks a lot for your work! It really pleases me that someone made the effort to remove so many bugs and make this game much more stable