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Our team is growing, so, new ideas emerge, new debates and some changes. Here you will discover some of the course changes that will occur in Age of Empires III: Firsts Empires. [Portuguese - Pt-BR] Veja esta notícia em português através de nosso fórum.

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Our team is growing, so, new ideas emerge, new debates and some changes. Here you will discover some of the course changes that will occur in Age of Empires III: Firsts Empires.

Well, you've probably seen our latest articles and know what it is this mod, our essential core remains: A strategy game set in the ancient age, an attempt to combine in one place the best elements of the series Age of Empires, an game open to the world culture.

So what is new?

First let's talk about our timeline.
After many requests from our followers, and some team discussions, we came to the conclusion that we should increase the period which happens the game. So we will a little further back in time, to the Bronze Age.
So now the mod will cover approximately 3000 years of history and will include almost all the first great cultures of humanity!
Now you may feel more free to suggest new civilizations of antiquity to the mod!

Incidentally, this brings us to another change: our cultures and civilizations.

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With our expanded timeline the team thought it's best rearrange our civilizations in new cultures. And the culture that we present to you a little, the Punic culture, ceased to exist. Nevertheless, some of its elements can be found in cultures that will be presented to you in the future.

Currently we have four structured cultures and ten confirmed civilizations.
You will have access to the cultures: Mesopotamian, African, Asian and Hellenic.
Also, you will be able to relive history in the shoes of Romans, Carthaginians, Celts, Greeks, Cushites, Egyptians, Assyrians and many others.

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Other changes are linked to the playing features.

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The third change is our resources.
After our team have tested the game, we decided to simplify the game management by reducing the number of resources to four. This also makes the game close to AoE series tradition.
Thus, as can be expected, the elements are: Food, Wood, Stone and Gold.

This brings us to the fourth change: citizens.
After some game testing, we are studying whether or not we will maintain our Male Citizen/Female Citizen system due to increased need to micro-management of the game. We would like to see what you have to say about it. Give us your opinion!

Regardless, with the increase of our timeline the "Citizens" will again be called "Villagers", also referring to the tradition of AoE games.

Also news: temples and priests will be much more relevant than in AoE3. We return to want to train them as in AoK.

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We would like to strengthen our commitment of direct contact to the future players of AoE3: FE. Any suggestions are welcomed and heard. Please contact us through our forum or here in ModDB.

If you want to join our team, send us a message here.

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These are our news in early 2016.

Our team is very excited and pleased with what we have produced, but we need your help on one of our debates: how it should be our counter-system? We must do something very simplified as rock-paper-scissors, or cavalry-archery-infantry? Or something more specific for each unit? Or maybe something more historically accurate?

Be sure to opine about it.
See you later.

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SebaZ_16
SebaZ_16 - - 307 comments

I like those changes specially the timeline.
About the villagers, in my opinion it would be better to just stay to the classic AoE system. It might be interesting to have two villagers at first, but in the long run it will be annoying to players like me.

As of the counter sistem, I don't see the difference between the last two options. But I would rather chose one of those. As long as it doesnt go to the extreme, like in Wars of Liberty where you would need 40 swiss pikemen to deal with 15 fully upgraded french knights.

Also the counter system should take into account the soldiers equipment. A greek hoplite should be able to deal with cavalry better than a celtic spear levy. Thus its damage multiplier should be a little bit higher.

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Titan_Joker
Titan_Joker - - 171 comments

Great to news about the mod!

About the counter system, why not the regular AoE system?

Archers > Infantry > Cavalry > Archers

Inside these categories there also would be counter units, like in archers there could be a bowman (vs infantry) and a spear thrower (vs archers). Some cultures could have different types of counters.

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carlosbarano
carlosbarano - - 7 comments

Hi Titan, I've posted on the mod's forum site but no one responds. Is this mod still alive? I'm eager for its release :3

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Tzommar Author
Tzommar - - 26 comments

Hello, Carlos!
The mod still alive.

Unfortunately the team have little time to post new articles. Our time is dedicated to mod FE.
And FE will be awesome!!

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carlosbarano
carlosbarano - - 7 comments

Sure it will :3 I'm glad to know the mod is alive, great job with these posts!

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Tzommar Author
Tzommar - - 26 comments

Thanks, Carlos

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Mrloba
Mrloba - - 1 comments

nice work

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