Battlefront II was initially intended for lower resolution monitors and TV's as such many issues have become apparent for newer players. One such issue is some weapons clipping in first person. This mod intends to rectify this issue along with other issues. I may update this mod and make it a more serious project. However, I am currently working on a larger project. Feel free to unmunge or use this mod in your mod if need be.

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First Person Weapon Fix Source Files

First Person Weapon Fix Source Files

Weapon Model 3 comments

The source files for the fixed HighResGeometry/First Person weapon models. I just warped the back of these weapon models so that it gives the illusion...

First Person Weapon Fix 1.0

First Person Weapon Fix 1.0

Full Version 11 comments

Version 1.0 Fixes clipping issue on chaingun Fixes clipping issues on all rocket launchers Adds texture to wookie repair torch

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Rex_Imperator
Rex_Imperator

I'm sorry if this seems like a stupid question, but is it possible for the game to have a new first person animation when running? Like in modern games the gun is lowered and it really makes it seem like your character is running.

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CapoFantasma97
CapoFantasma97

Instead of extending the models, could it be possible to move the viewmodels in such a way that: 1) they're less in one's face 2) compatible with any mod that add classes/weapons/etc?

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FiftyAuto Creator
FiftyAuto

I appreciate the feedback. However, I don't know if any of these are possible or I may need more clarification.

1st question: I'm not sure this is possible assuming you want to keep the models the same but slightly move them to the right so they're not in the players face. The issue is that it would no longer be connected to the players hand since the first person view for units and weapons are separate. I could adjust the player hand in the FPM files for each unit but there are a few issues with that. 1st it would over complicate a process of installation and use that wouldn't be warranted since the warped weapon models alone would look better 2nd. It just wouldn't look as good especially if the weapon is changed to the secondary the hand will be way to much to the right and it will look weird. also I would need to create new first person/high resolution msh files for secondary weapons for units that have a new hand.

2nd question: I created this mod in response to a Reddit post concerning the weapons in first person mode. There was another solution posted about adjusting the field of view this would be applicable to all modded sides. However, this would need to be adjusted every match which is a pain hence why I made this mod. Simple answer probably not unless the mod developer implements my fixed weapon source files into their mod however you do have the field of view option.

I hope these accurately addressed your questions.

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CapoFantasma97
CapoFantasma97

Understood, thanks. I didn't know that viewmodels in this game were this convoluted. It's also unfortunate that FOV in this game can't be permanently set, and that it affects the viewmodel's FOV as well making it look even more broken.

In an ideal scenario, something like Source engine games' viewmodels where they can be repositioned and changed in FOV, indipendently from the camera FOV, would've been the best (that's how Team Fortress 2 creates minimized viewmodels without making them clip or look bad for example, and through simple commands/config files people can customize them in CSGO, L4D2, Titanfall 2 and a collection of other games as well).

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FiftyAuto Creator
FiftyAuto

Yeah I haven't really modded using source engine but it sounds like there is a lot more customization and options for first person. I assume that's because the engine isn't as old along with the fact that first person was never a strong focus for battlefront.

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