As we have been nearing release, we have been quiet recently because we have been trying to keep our heads down and power through the feature list and squashing any bugs along the way. So, I am sorry that you may have felt a bit in the dark the past month, but we have been at our most productive state. The orange box port is almost complete and we are currently in the process of compiling a linux server build. Thankfully, while we have been too busy to take screenshots or videos of the game, our testers took it upon themselves to throw something together for you all.
For those of you who operate sites or podcasts for game reviews and would like to help promote FA:S, please e-mail us at apply@firearms-source.com with your name, your website's name, and a link to your website. We will fill you in on our Press Preview Weekend that will be coming up within the next couple weeks.
If you want more media, you can also check out Sorru's raw FAS footage in our Beta Testing Journal. Thanks for checking in.
Awesome.
Nice work!
So the orange box is needed to play the mod?
no just any source engine game is needed then go to the tools tab in steam and download source sdk base and it should work
This must be the most asked and answered question ever! =P
i was doing the same **** when i first made a account on this site haha *facepalm*
one of the enemies had a banana as weapon =P
nice work indeed.
I dont know if its possible with Source, but I think that when you are using the scope, that you bring the scope closer to the screen, and then switch to the zoom. Would be even cooler if you could zoom in, and see everything around the scope as usual, like the crossbow in Killing Floor
How would moving a view model across not be possible in Source?
As evidenced by insurgency...this is completely possible. However, the amount of coding involved with doing such a thing, and the lag/glitches involved with it are substantial.
As evidence of TC:E Youtube.com
If quake 3 can do it, so can source ;D.
Would also be nice to see some aim sway simulation instead o the stock source "Bullets don't hit the crosshair" simulation.
Will firearms source have the injury system of firearms?
I hate having a bad internet connection... :'(
Awsome! Moddb crashes Firefox when I wanted to watch the video here, though. Did it on Youtube :D
I have the original WON Firearms (on the Half-Life Generations boxset sold in Europe by Sierra) can I add that to Steam HL?
/me *clicks on "Track this mod"*
YES! Some news! And videos!
:D
The sight on that M24 is similar to one sight in CS 1.6. Not a fan of that sight, looks crap to be honest. Big red dot in the middle with solid black lines making a cross.
The 2-D scope sprite has been updated since this video was taken. It looks *much* better than the old one did.
At 1:20 in the video, do i see reload h4x? :P
Looking good so far. Animations are not the most natural but the gameplay looks a lot of fun.
Interesting...
but i dunno, the last firearms was fun because of the community.
Is there a place for this now? :[
my net is really poor these days, Im afraid ill have to skip downloading it and hope it becomes popular <3
Does it always shoot in the middle?
Nice gun.
Looks fun.
But the road texture :/
man that game is superb