Hello FA:S followers! Today we are proud to announce that FA:S no longer mounts the Counter-Strike Source content. What does that mean for you? It means that now as long as you own any Source game, you will be able to play Firearms: Source upon release. The past few weeks our art team, along with some new environment artists, have been working hard on replacing all of the CS:S assets we were previously using. They have done a stellar job and have created content that is of professional quality.
Secondly, I would like to show off our new Blue Force player models. These player models, modeled by Schmung and textured by StealthSilver, went through a long design process in order to make sure the silhouettes were different than our Red Force player models, all the way down to whether he tucks his pants in his boots or not. We want the player to be able to distinguish an enemy in a split second when they encounter each other. Firearms: Source is a very fast paced shooter, and every second matters to get the drop on your enemy. You will notice we went for the CADPAT camouflage so that the coloring and the style is completely different from the Red Force's three color desert. We broke down what would help a player distinguish friend from foe the easiest and implemented it. In these screenshots, you will also find the new look PS_Derailed has received as well as a sneak peek at an upcoming map PS_Spectre.
Lastly, but certainly not the least, we have one of our last weapons for RC1 to be showcased, the Sako Rk 95. The Sako, modeled and textured by Naota, is a powerful assault rifle that is new to the Firearms universe. Although the Sako does not come equipped with any special features, like a bayonet or aimpoint, it certainly has its benefits as having greater accuracy and better stopping power with a relatively high ROF. It comes in at 13 credits, but it is well worth the credits. If the specifications of the Sako doesn't get you to load out with it, the model and texture will.
Are you enjoying our updates? If you have any questions that you would like to be answered by someone from the development team, stop by our forums, message us on Moddb, or find us on IRC at #firearms-source @ irc.gamesurge.net. If you would like to view our old updates and media, you can check out our News Archive on the forums. See you in a couple weeks!
Amazing!
Nice, I love the Sako, it's my main weapon I use on Alliance of Valiant Arms!
It's a really nice model but the RK-95 basicly is an ak47 with differnt sights.
Indeed it is. I hated how much it resembled the AK with such burning vehemence and unmitigated ire that I leveraged every possible alternative attachment and piece of furniture to alter the shape and appearance of the Sako so that it would have its own distinct appeal and silhouette. Originally I had suggested an Rk. 62 or 76 simply because it was evidently not attempting to completely knock off the AK-47 (even though at a mechanical level this was more or less the case), but the word was that I was to model an Rk. 95, and so I obliged. I still have a chart of nearly 24 different possible combinations of aftermarket parts and nonstandard addons I photoshopped together in the planning stages of the gun in fact. Off the top of my head, it differs from your run of the mill Rk. 95 in the following ways:
-Aftermarket pistol grip
-Black Valmet plastic magazines (as opposed to olive/dried snot green)
-The blatantly AK-47-esque upper and lower handguards of the Rk. 95 have been removed entirely, replaced with an adjustable vertical grip attached to a custom rail system.
-The front sight assembly at the end of the gas tube is that of the Sako Rk. 62, rather than the Rk. 95, and includes a bracket for a carry strap on the left side.
-The flash hider is the distinctive Sako Rk. 62/76 version which features a bayonet lug, rather than the fully cylindrical Rk. 95 version.
-Attachment mount plates can be found on the left side of the weapon.
I know you can make it look different, but in damage,accuracy, rate of fire would be identical to an ak47.
Since the parts used tend to be somewhat different in quality and origin, not to mention the fact that the internals aren't exactly the same, there's room for some variance in the ROF, damage falloff, and accuracy fields. Not to mention the vertical grip and folding stock playing into the behaviour of the weapon somewhat (deploy time, shot grouping). As far as I've seen in testing the Sako is a more accurate, more ranged combat-oriented and marginally more expensive alternative to the AK, but without a bayonet.
You can't really model that in a game.
Uh, I think we can, and we did.
wow looking foward to this
looking good guys
sweet screens, weapons looking awesome!
Looking good. Can't wait to try this when it's released!
sex...
w00t :D
Accuracy u can though
Interview on Halflife2.net
Thanks for having us :)
i hope it comes out next year or the end of this year
Oh :O , it's very nice, great job !
Looks nice, very nice. Good job.
Rk 95 - assault rifle of Finland!
Looks sweet! The new player models look great. Glad to see the CSS models gone.
Welcome back to the land of the living FA :)
Can`t wait to grab my Famas out again. What about Bot Support ?
The maps will all ship with navmeshes so they're ready to go if a 3rd party bot is made or if we end up doing one.
Whens the mod up for release?
keep it up, im loving this mod.