Post news Report RSS Fatal Freight - 1.3 Released!

Hey everyone, another new update for the campaign! This is the largest update yet, fixing a large array of technical problems and gameplay issues. Thanks for making this newest update possible through your feedback!

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Fatal Freight 1.3 is out!

Hey everyone, another new update for the campaign! This is the largest update yet, fixing a large array of technical problems and gameplay issues. Thanks for making this newest update possible through your feedback!

See the rest of the post for the full changelog.

Enjoy!

Skylight The Pit

Fatal Freight - Release 1.3

Fatal Freight - Release 1.3

VERSION 1.3 - FATAL FREIGHT

** All maps **

General:
- Added updated graffiti (thanks Dr.Rhubarb!)
- Added unique safe room music for each chapter
- Fixed safe room music not looping properly
- Added colored shipping containers
- Improved lighting
- Tuned light maps in many areas. Shadows in those areas should now be sharper and more defined
- Changed the intensity of certain lights to increase atmosphere
- Improved clipping
- Blocked more spots that allowed survivors to get outside of the level
- Added additional anti-snag clip brushes to corners and edges
- Improved navigation mesh
- Extended the pathing capabilities for infected. They should be able to swarm much more aggressively now - Fixed many infected ladders causing AI to become stuck

Co-op & Versus:
- Removed static spawning percentages for boss infected on Versus mode
- All safe rooms now have at least 2 melee weapons
- Added additional melee weapons throughout the maps

** Chapter 1 **

Co-op & Versus:
- Added additional infected ladders
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

** Chapter 2 **

Co-op & Versus:
- Ramped up the flood gate crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

Survival:
- Fixed certain weapons and items floating above/below surfaces

** Chapter 3 **

Co-op & Versus:
- Ramped up the elevator crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Added skylights to the red brick warehouse at the Depot
- Added additional survivor vocalization for the elevator crescendo
- Fixed infected sometimes spawning at the top of the elevator shaft after survivors have already reached the bottom
- Fixed Tanks and Witches sometimes spawning in the fire in the train tunnel
- Fixed Tanks sometimes spawning just outside the lower landing before survivors can exit the lift
- Added death cameras to the cliff sides
- Drastically improved AI pathing around the fire in the train tunnel

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

** Chapter 4 **

Co-op & Versus:
- Reduced boomer bile spawning percentage (again)
- Added water to the dry canal at the end of the map
- Fixed Tanks and Witches sometimes spawning during the gauntlet crescendo
- Fixed infected getting stuck under the train car during the gauntlet crescendo
- Drastically improved AI pathing around the fire in the train tunnel

** Chapter 5 **

Co-op & Versus:
- Fixed voices overlapping if the finale radio is used while another line is already playing
- Ramped up the hold out portion of the finale
- Minimum peak time for the horde increased to 30 seconds, up from 20 seconds
- Common infected limit increased to 35, up from 30
- Co-op: Increased the minimum delay before the train door opens to 10 seconds, up from 5
- Versus: the delay is still 15 seconds- Improved physics clipping to fix more potential stuck spots for gas cans

Scavenge:
- Fixed infected players not being able to view the intro camera sequence- Improved physics clipping to fix more potential stuck spots for gas cans

Survival:
- Moved a few weapons that would have made certain areas too easily defendable

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