Fatal Freight 1.2 is out!
Hey guys, just dropping this update here for you all :). This newest version consists of some minor, but important fixes I have implemented based on user feedback from version 1.1!
See the rest of the post for the full changelog.
Enjoy!
CHANGELOG: VERSION 1.2 - FATAL FREIGHT
** All maps **
Generic:
- Updated the loading screen. Character names should now appear in the right order (from left to right)
Co-op & Versus:
- Added Dopefish
- Fixed LOD (fading) issues with certain props
- Blocked off some inaccessible doors to make it more apparent that they can't be opened
- Blocked off some non-interactive ladders to make it more apparent that they can't be scaled
- Further refined clipping
** Chapter 2 **
Co-op & Versus:
- Rebuilt the flood gate crescendo to prevent it from sometimes not spawning hordes properly
** Chapter 3 **
Co-op & Versus:
- Added flame effects to the train tunnel
- Added survivor vocalization to the elevator
- Fixed several nav issues at the truck drop off point
- Survivor bots should no longer get stuck when trying to drop off of the truck
- Bot infected should now be able to scale the fence correctly
- Rebuilt the elevator crescendo to prevent it from sometimes not spawning hordes properly
Scavenge:
- Improved round-start boundary detection
** Chapter 4 **
Coop & Versus:
- Added flame effects to the train tunnel
- Reduced Boomer Bile spawning density by 25%
- Reorganized some saferoom decals so that they are more apparent
- Added lights near some saferoom decals so that they are more apparent
** Chapter 5 **
Coop & Versus:
- Replaced the ammo pile in the trailer with random primary weapons
Scavenge:
- Improved round-start boundary detection