An independent widescreen solution, via traditional file modification
Shows the FOV at 12:9, 16:9, 20:9, 24:9, 28:9, 32:9, 36:9, 40:9, 44:9, and 48:9. The FOV scaling attempts to maintain the same vertical height, but eventually reaches a hard limit. More to research about that.
This includes HUD auto-floated to 1920 width. (to fit a 1080p monitor)
omg, this is insane :D what a showcase!
nice work! btw, i personally think, the "old" hud variations you have had, where the compass and healthbar was in the middle of the screen, was maybe better for real playing, because it's easier to track with the eyes .
This
Thanks! [I accidentally replied to the wrong comment, not sure if you got notice as well]
Pretty nice man.