Both extreme and authentic widescreen support for FarCry. Ranges from 4:3 up to 48:9 are fully supported! Weapon textures are scaled correctly rather than stretched like vanilla FarCry. Advanced features include floating the HUD to your main screen, or positioning it manually.

Bundles an optional fix for the AI wallhack issue in FarCry 1.4. Bundles optional letterboxing support for play at extreme ratios. Bundles optional (and unaffiliated) SilentPatch. Heck, there's even a binocular bug fix or two thrown in for good measure.

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Tight integration with select mods is coming. Starting with the entire Matto series. Everything from weapon scopes to the custom menus, if letterboxing is needed.

Here's a few screenshots.

dual wield in rain

Boat Scene

Here's the P99 from Matto3 at 24:9 before

P99 Before

and after (with HUD floated to 1920 width)

P99 After

Not much else to add. Should release within a week, and is done with permission. I had a ton of fun just testing these! The need to add widescreen support is not the fault of MattoMedia, the game simply is not intended to be played at widescreen ratios. FarOut Widescreen is still very young, and subject to change/upgrade. The integration package will be updated as the project changes ... adding painless support for new mods along the way. Well that's the plan anyway!

Exit Plan

GOG fixes FarCry

GOG fixes FarCry

News 2 comments

GOG has updated FarCry, and this is a pretty big deal

Dedicated Discord Server

Dedicated Discord Server

News 2 comments

Announcing the arrival of a Discord server dedicated to this project and (FarCry) widescreen issues!

FarCry. Just wider! (FarOut Widescreen 1.0)

FarCry. Just wider! (FarOut Widescreen 1.0)

News 5 comments

Full ultra-widescreen support for FarCry 1 has arrived.

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FarOut Widescreen 1.0 - 1.1 WIP

FarOut Widescreen 1.0 - 1.1 WIP

Full Version 8 comments

Pinned download. This is the newest version available at any given time. Will be updated in place weekly, monthly, or as needed.

FarOut Launcher 1.0 Beta B2

FarOut Launcher 1.0 Beta B2

Demo 1 comment

New version of the Mod Launcher, complete with an upgraded version of FarOut Widescreen

FarOut Launcher 1.0 Beta B1 (OUTDATED)

FarOut Launcher 1.0 Beta B1 (OUTDATED)

Demo

The first public build of the "FarOut Launcher", which handles integration with select mods!

FarOut Widescreen 1.0 Final

FarOut Widescreen 1.0 Final

Full Version 8 comments

1.0 Final Bundle .. Hud and fully textured scopes supported up at ratios up to 48:9! As well as certain important fixes.

Comments  (0 - 10 of 19)
JayRam85
JayRam85

I added the FarOut mod to the game's directory. Been playing without any problems. That is until I get to this part. Going through the first door, using the key card is fine, but after the second door, the game crashes.

Youtu.be

Any idea of what's going on?

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CP95
CP95

Hello there! I have a question, Is this mod compatible with the 64bit patch?

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FarOutCry Creator
FarOutCry

I did not see the comment as I am mainly active on Discord. Yea the lua only version can be installed on the 64 bit version of FarCry.

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PurpleRhino83
PurpleRhino83

FarOutCryAny news on the draw distance, quicksave and a possible aim down sight feature?

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FarOutCry Creator
FarOutCry

Ah. Well I do plan on releasing an update. A rather conservative one. Such as saving it's own config to a file automatically. And some other "small" things.

As far as quicksave, it's not really a planned addition at this point. It's trivial to add. I guess it could be an OPTION.

I've not done much recently. Helped with mod integration a while ago. Also some of my goals are not really possible from the looks of it. Such as getting the amounts of FOV I want for extreme widescreen. Or modifying the game's camera behaviour. Some of these things seem locked in the c++ we don't have source code for and to modify these would be a massive undertaking and not a topic I am well equipped to deal with.

The draw distance is ticklish and tends to break the maps. Not something close to release at all

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ni1chigo2115
ni1chigo2115

Can I make the ironsight mod selectable (for vanilla)?
I find it hard to not use ADS in games based on real guns.

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FarOutCry Creator
FarOutCry

ni1chigo2115 Did not see this comment. Which ironsight mod are you speaking of? It should be easy enough to merge that mod and this one together for your own use.

I'll see what I can do, but I'd need more details

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gameragodzilla
gameragodzilla

Hmm, could you also potentially implement a quicksave button?

I mainly used a mod called Far Cry Addon Mod for the sake of fixing the AI bug and quicksave during the game (because I’m not hardcore enough to play with only checkpoints). Seems like your mod implements even more features that I care about, like implementing an FOV slider, increased draw distances and SilentPatch being included rather than separate.

Great job!

One more aside, I wonder if you could customize the mod. I customized the FCAM mod so the Desert Eagle is the .50 cal version by simply decreasing the magazine size to 7, max reserve ammo to 140, and increasing damage to 180 (which affects the ones carried by enemies too). It was fairly easy to do in FCAM once I figured which file did what, but would that also be possible in this one?

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FarOutCry Creator
FarOutCry

Oh boy I forgot the first question!

Yes it's easy enough to add a quicksave button. That's not likely to ever be a core feature as authenticity is a big focus.

But it could be an optional feature .. or simply PM'd to interested parties. Please PM me and we can look into options😉

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Guest
Guest

Just wish there was a way to increase Draw distance

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FarOutCry Creator
FarOutCry

There is. I'll work on that. There's actually two ways that come to mind, but they're a bit involved.

Definitely needed. and will be provided someday!

Reply Good karma+2 votes
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