• Independent widescreen mod
• HUD, scopes, and binoculars supported to 48:9 or more
• FOV supported to about 32:9 (depending on personal preference)
• Installer
• Bundles select additional fixes as well
• Technically the most "FarOut" widescreen mod available :)

Development is temporarily paused. Either send a private message here, or join the FC LAB Discord for support.

Q: which options?
A: lua only. No optional letter-boxing at mild ratios like 16:9!

The C++ version might flicker during loading for some people, but is noted as experimental. If you're an advanced user, and it does not flicker: perhaps try it. Should be slightly nicer in a few ways

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Tight integration with select mods is coming. Starting with the entire Matto series. Everything from weapon scopes to the custom menus, if letterboxing is needed.

Here's a few screenshots.

dual wield in rain

Boat Scene

Here's the P99 from Matto3 at 24:9 before

P99 Before

and after (with HUD floated to 1920 width)

P99 After

Not much else to add. Should release within a week, and is done with permission. I had a ton of fun just testing these! The need to add widescreen support is not the fault of MattoMedia, the game simply is not intended to be played at widescreen ratios. FarOut Widescreen is still very young, and subject to change/upgrade. The integration package will be updated as the project changes ... adding painless support for new mods along the way. Well that's the plan anyway!

Exit Plan

GOG fixes FarCry

GOG fixes FarCry

News 2 comments

GOG has updated FarCry, and this is a pretty big deal

Dedicated Discord Server

Dedicated Discord Server

News 2 comments

Announcing the arrival of a Discord server dedicated to this project and (FarCry) widescreen issues!

FarCry. Just wider! (FarOut Widescreen 1.0)

FarCry. Just wider! (FarOut Widescreen 1.0)

News 5 comments

Full ultra-widescreen support for FarCry 1 has arrived.

Add file RSS Files
FarOut Widescreen 1.0 - 1.1 WIP

FarOut Widescreen 1.0 - 1.1 WIP

Full Version 28 comments

Pinned download. This is the newest version available at any given time. Will be updated in place weekly, monthly, or as needed.

FarOut Launcher 1.0 Beta B2 (OUTDATED)

FarOut Launcher 1.0 Beta B2 (OUTDATED)

Demo 1 comment

New version of the Mod Launcher, complete with an upgraded version of FarOut Widescreen

FarOut Launcher 1.0 Beta B1 (OUTDATED)

FarOut Launcher 1.0 Beta B1 (OUTDATED)

Demo

The first public build of the "FarOut Launcher", which handles integration with select mods!

FarOut Widescreen 1.0 Final

FarOut Widescreen 1.0 Final

Full Version 8 comments

1.0 Final Bundle .. Hud and fully textured scopes supported up at ratios up to 48:9! As well as certain important fixes.

Comments  (0 - 10 of 41)
JUMBO95
JUMBO95

Is this awesome mod work with older versions?

Reply Good karma Bad karma+1 vote
FarOutCry Creator
FarOutCry

The lua version is compatible with the 1.33 version of the game

Reply Good karma+1 vote
deus_nsf
deus_nsf

Ubisoft support is sus, they are contacting people on steam forum to describe issues and all, this smells a remaster / re-release of the game. Which I would be happy with as long as it's done properly.

I'm also taking the opportunity to say that your mod is really good! I have completed 50% of the campaign with it and it is far better than the Widescreen Fix in my opinion.

Reply Good karma Bad karma+1 vote
FarOutCry Creator
FarOutCry

I've heard things about Ubi support being strange ^^

And nice to hear that you're enjoying the mod!

Reply Good karma+1 vote
Guest
Guest

So the game looks amazing with this no doubt. Running on an ultrawide 21:9 monitor. However, I seem to be getting a bug when I have this mod active, where none of my saves / checkpoints appear on the menu screens. However, they do appear when I run a clean vanilla game, or the game with only the 1.5 patch installed. Not sure what's going on here... the saves are definitely being saved in their respective directory. Almost feels like the save names are hidden out of view? Issue persists even if I switch to a 16:9 ratio. Otherwise everything looks amazing!

Reply Good karma Bad karma+1 vote
Guest
Guest

Funnily enough they do show up in the C++ version, although that version seems to be stuck at 16:9

Reply Good karma Bad karma+1 vote
Guest
Guest

...aaaaaand managed to fix it by uninstalling and reinstalling about 3 different times... no clue what was going on haha

Reply Good karma Bad karma+2 votes
FarOutCry Creator
FarOutCry

Glad you got it working!

This mod is not compatible with the 1.5 fan patch. I have no comment on incompatibilities because I have not studied them

Reply Good karma+1 vote
deus_nsf
deus_nsf

This or Far Cry Widescreen fix ?
Far Cry Widescreen fix IIRC does not position binocular targets correctly in 16/9 but in 3/4 stretched.
If this mod fixes it, then it's a win.

Reply Good karma Bad karma+1 vote
FarOutCry Creator
FarOutCry

This mod shows binoculars scaled "correctly". As far as choice of widescreen mods, maybe try both and decide for yourself?

I mean I prefer the one I made, but I might be biased :)

Reply Good karma+2 votes
deus_nsf
deus_nsf

Good job, I tried it and indeed binoculars work properly :)
Small neatpicking, but the FOV value is not correct, when you set it to 150 in the options menu it looks more like 120, but it's really not big deal. Vegetation sprites are being distorted by FOV too but since I set sprite ratio to 100 anyways it's hard to see.

Reply Good karma Bad karma+1 vote
FarOutCry Creator
FarOutCry

The FOV numbers are correct as defined by CryEngine 1. They will not be modified officially, but you can modify your own copy to your heart's contentment

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.