Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
video shows the final keypad code in two different environments.
dont waste your time writing down 123 and 1234 codes, they are choosed only for testing purposes :D
also you won't find a suitcase with money in the tresor :D
full quality download
Reflex-studio.com 78mb
the keypad does following:
first it sorts out if the one, which is in near, is the player or not, then lock players weapon and move the weaponmodel down. then it look how long the code is and blend in a visible interface.
now it wait for keyinputs and give on a keyinput a sender event, (which is connected in the first case with the tresor-wheellock animation). because player press also keys to move, the keypad "filter" out keys, which are not valid for code entering (numbers).
all sound events and timings, colors and keypadreset if a wrong code is entered, is then handled automaticly by the keypad trigger.
for the tresor scene i actually have placed only a keypadtrigger and connected it with the animated tresor model, basically thats all.
this is the benefit if code, animation, models, mapping and sound is done by one person (me) :D
Nice! :D
:D thanks Bro :)
Awesome work as always!
thank you too! it always started with "how funny would it be to have a safe which player can robb?" :D :D
You welcome! I also respond to your question here ( Moddb.com ).