Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

biodetection mode

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yeeeeaha, biodetector is working :)
especially the onscreen detector inside the entity distance in radius detector was problematic, but finally it works :)
the video shows how the ranges near a AI work taking respect if the AI is in detector direction or not.
also the video shows that MultiMeter also works as non deathly melee weapon.
also the mode switches between radiation and bio detector and how immediately it changes his detectionmeter.
also it shows that sleeping AI's wont be detected, i hope its ok ? would cause some extrawork to change that.
if anyone have a nice idea what we also could make detectable just make suggestions, i can add as many
detectionmodes i want, have my own modeswitchsystem for this weapon (same from diegerzipline *g*)
its again only a testmap, sorry for boring leveldesign.
download (you need the free x264 codec) 30mb x264

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