Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
little update :)
betatesting froozen area (in that case very cold water).
i think the damagerate is to low and also the stamina should decrease slowly.
please note that players stamina breathing turns inside cold area to cold-breath which is also processed by devkids EAX (reverb) simulation.
the engine also asks for protective clothes,
same thing for radioactive area.
the list for such areas is currently very long, and the problem is not only to code the stuff, also the visual efx & audio SFX have to be done and finetuned -.-
the multimeter can only detect biohazard and radioactive stuff.
this is the list of damagezones, only a few are currently done.
Damagetype = {
bRadioActive = 0,
bRestore = 0, --recreates player health
bFroozen = 0,
bHeat = 0,
bBioHazard = 0,
bGravity = 0,
bPsiParanormal = 0,
bNoAir = 0,
bPoisen = 0,
bFire = 0,
bElectricity = 0,
},
ah, in real game the cave is black and you see only black without some light, but the gammelevel is gone during recording. (Afterburner records in desktop colors / gammasettings)
Excellent work
thanks man !
Good job, could it be possible to make the radiation effect fade in over time though?
the blur effect with Depth of field itself is not fadeable, i worked some hours on and it is not possible, the switch is always visible, also those effect is unbelievable hard to handle.
but i will work today on fading the cold / ice-screen effect, that should be easy.