Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
-Inserted Jacks One Shorter Routine
-Totally new AI-One-Shorter Routine, AI reacts now with talk directly to player action.
-Recodet KI behaviour during Fight (just watch the video and you will see)
It's now possible to do Firesurpressing against enemies (i do it on the watchtowers in Video)
-I have found a way to process Devkids Reverb-Simulation (or Fake EAX) also on enemy Voicefiles on Realtime. You can now hear on the reverb the distance from the enemies (last part of the video with the testmap).
Ah, just watch the Video :) i'm actually very happy with the dense of the Fight with AI, i think that's what it should be.
please ignore the testmessages in recording. it's still WIP.
known bugs:
-wooden watch tower was not destroyable (fixed inbetween)
-talking AI is to easy to spot. i tune a little bit the talking behaviour, so the scene from 7.44 will not be happen in final game like that.
excellent work like always
thank you :) was a hard week :)
Ha, nice drum-bass sound in soundtrack on background, keep it up :) ;)
thank you! i will do more if this stuff if i have time for :)
but it should be not really a d&b or dubstep track, i tried to capture the "old" farcry action style and get it in some more actual style. unfortunately this track is also... dont know... 6 years old and i have to do better and even more ones, it was a first test.