Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS fields interactiontest sound environment (view original)
fields interactiontest sound environment
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
pvcf Author
pvcf - - 4,943 comments

(warning, boring video)

testing following Far Cry 1 Devkid features:
-fastsave / fastload
-destroyable hut
-devkid in outdoor management in destroyable hut
-HDR (appears not in recording ! can't capture that!)
-random pickup anim
-removable vegetation
-vegetationphysic collusion to player and bullets and objects
-real 3D environment / ambient sound (yeah, listen to it with headphones)
-player step sounds depending on ground and different speed types
-usable performance with not expected vegetation density and terraintexture shaders which was not

imaginable before on FC1

known issues: bulletshell dropsounds, wpndrop sound, yellow field vegetation does not react on

playercontact

Reply Good karma+4 votes
bengalensis
bengalensis - - 176 comments

Those smokes from wood was quite yellowish.

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf - - 4,943 comments

yeah, i have to rework all hit-particles, have laying this task since two years on my to-do list. it's not a very funny part of modding.

Reply Good karma+4 votes
F4Qs
F4Qs - - 272 comments

boring or not your videos are always amazing

Reply Good karma Bad karma+3 votes
pvcf Author
pvcf - - 4,943 comments

the fascinating thing is, that it is really all working nearly flawless, so even i did not notice all the nice fancy things, because they simply work. i have worked soooo long on the code base and its still surpsising for me that the really totally extrem recodet engine behave like a usual engine should do, so it's not visible that this is a mod.

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: