Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

still working very hard on the inventory, actually i create the boxtexts and descriptions for ammo pickups and will add next a additionally
itemstack, (beside the attachables, weapons and loot).
however, inbetween i have played for testing purposes the farcry campaign with devkid, so i can find bugs and unexpected behaviour (and hell yeah, found a lot of :D ) which i can fix. here some screenshots from, maybe it's too easy for asking: Guess the Mapname ? :D
btw.: the bugs u try to find are some kind of special nature: maybe you have seen already in a video that i have a ingame menu for "devmode",
its a cheatmenu where you can change things on the map, lets say just remove all enemies. and a new bug is then: how react a helicopter which is in fight with a flying player if the gunner AI is missing due to this cheatcommand (it gave simply script crashes).
or what happens to a exploded non devkid vehicles like zodiac, if player do a devkid fastload if player is flying with cheatmode in a crygame savetrigger spot ... such crazy unexpected things... it's not possible to think before such things unless they happens by accident and playing wild around -.- however, i always can fix this things but it always leads to this: testing and playing 30 min: write down ~ 5 unexpected things and then i have to try to reproduce every single thing by a clean start. if i can do this, wich mostly need also additionally 60 minutes for each of the 5 bug items on the list, i can start trying to insert testroutines so i can atleast locate the 2-5 scripts which can possible the source for and then the real debugging code session will start, which then can take 1hour up to 2 days... for one (!) of the new 5 bugs on th elist.
and remember: it started with a 30 min testplay just for fun ...

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