Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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FarCry0169
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pvcf Author
pvcf

the red light on hud, right beside the radar is a blinking walki-talki. if you activate it, it gives you the actual story dialogues / mission.
yesterday i inserted some code so that i can trigger that or switch it off if player does not activated it.
the idea behind: you can talk to someone (like Doyle in Vanilla FC) , but you can decide WHEN you do this. (this is important because i have a open world and never know if player is in the mood to get a new mission or is in a fight).
but if player does not activate it, and leave the area where the missiotalk makes sense, then i can now force this missiontalk or switch it off by a trigger in the map (because you probably come in the next missiontalk-chain, where then the red light from walki talki appears again, but with a new mission talk).

Reply Good karma+3 votes
Marek33
Marek33

Great work and nice mission design! More games, should take notice from you.

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf

nah, the idea was basically invented from Rockstar in GTA4 ;) i'm not sure if i have copied from there, but i think inventing something really new is nearly impossible inbetween ;)

Reply Good karma+2 votes
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