Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
guard sleeping barrack. the idea was/is, if alarm is triggered, guards run out and make things more complicated :D that means it would be nice to give the possibility to block the door, place trap mines or avoid alarm.
the idea behind such a gameplay element is, that there must be really something intresting inside, ( a nice pickup / tool / food for example), so player should be motivated to think really about to fight such things down or simply avoid it at all and knowing, he miss something very usefull.