Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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(no Bug) rain inside huts / rooms (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Bug or Feature ? : (no Bug) rain inside huts / rooms) Locked
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pvcf
pvcf Germany
Sep 14 2012 Anchor

3. There was raining inside the gun shop too. Maybe some bug?


ah, just forgot to place a area within the hut. if you connect this area with a area trigger and sender events disable rain and enable rain (enter / leave area) and clearingrain is active, it switch to a rain-indoor mode.
will try to add that to a automatic indoor detection. thanx for the hint.

that means: in finished devkid you have to place a ClearingInOutdoorTrigger to a area where you dont like to have rain or
you create a area and connect that with a areatrigger to all ClearingRain entities (disable/enable).

edit:
now if player is indoors (you have to tell the engine that by ClearingInOutdoorTrigger or
old common visarea system with portals), and its raining, the actual running ClearingRain entity will switch into
standbymode and only spwan single waterdrops to keep the rain-window look alive . (if you look trough a window there
must something be!)

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