Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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new update | Locked | |
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Jan 11 2013 Anchor | |
two new entities finished: rainwindow entity both have the same idea: change material byself. advertising just switch from material1 to material2 by a timer, just to give the possibility for blinking advertising (on/off decalglow shader) for example. both will be in next update. also new: each vehicle can be set to racemode individually (racemodeswitch in clearingworldtrigger is not needed for that, because this would also disable leaving vehicle and enable vehicle reset slots). better realflashlight: removed the distance-jump-flickering if flashlight aimed very close and very fare objects in short intervall. now i project 3 dyn lights with scaled distances and ask for the first one for entities, brushes and ground and scale things. looks now nearly perfect. you now can enlight rooms from outside without loosing light outside. same is for using light inside and aiming outside, you have now light In AND outside, just like in real life. bad bugfixes regarding load save with distance hider. hamrfull ocean added, with enable disable senderevents in clearingworldtrigger. just enable or disable them there or use a global variable. BountyHunter entry in each AI : give or take away playermoney by killing those AI. some better performance with entity hide routine, because i noticed that entities still are updated even if they are hidden, so i added a third update state and deactivated even updating during hide. weightlimit depending on difficulty levels (harder difficulty level means player can carry more weight) added opcl_favorpoints for mappers usage. countless bugfixes, new menu entries (grenade select modes and drawingstyle) playermodel can be selected in clreaingworldtrigger, it also have 4 slots for 4 different models, choosable by senderevents. --added support now pos and angle for weapon setted up in weaponsparams clearinguniversalvehicle clearinguniversalboat dynlight particle effect entity hud proxytrigger daynight trigger Edited by: pvcf |
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