Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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how to create climbable objects (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : F.A.Q. : how to create climbable objects ) Locked
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pvcf
pvcf Germany
Nov 21 2011 Anchor

the entity called "ladder" can have a own cgf. so two variants:
-place a ladder instead of the object and choose the object cgf
-place the object, place a ladder and choose a object (the same, a box) which covers the part of object which you like to be climbable, place it over the object,
go to material editor, material-->level--> get material of selectd object, replace the shader with "nodraw" to make the ladder invisible.

be sure to deactivate the "draw and recive shadow" in ladder entity properties.

btw: with first variant, if the object have massive different size than the ladder, it might be possible that the geometry is not correct recognized, so save / reload can help.
if you still have problems, for example if you have choosen a big container, you may use variant 2, with 2 invisible ladder boxes on container position.

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