Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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cannot swimm with weapons in inventory ? (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Bug or Feature ? : cannot swimm with weapons in inventory ?) Locked
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pvcf
pvcf Germany
Nov 19 2011 Anchor


Someone wrote: Also, another thing I noticed, if I jump into water, I quickly descend to the bottom of the lake. Is there some bug in the weight script? It doesn't happen if I have no weapons in my inventory, but when I pickup one gun and jump into the water, I'll descend to the bottom of the lakewithout weapons jack can
swimm/dive normally.


with weapons in hand you have to swimm active or you will sink immediately, depending on loaded mass.
press "sprint" key during swimming/diving to invest your stamina/breathpower to swimm. for your own mod the designer can switch that behaviour off (please look in tutorial "commands" Moddb.com)

opcl_swimmweightsimulation
"Toggles if loaded mass have influence on players swimm abilitiy.\n"
"Usage: opcl_swimmweightsimulation [0/1] Default is 1 in Operation Clearing\n"
"[1/0] 1=players swimming abilities depends on loaded mass , 0=loaded mass have no effect.");

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