Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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(N Bug)Bug Skybox dynamic | Locked | |
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Aug 12 2011 Anchor | ||
On the map "clearing Sunworker" |
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Aug 12 2011 Anchor | |
what a freeze ? btw, can you please open the clearingdaynight trigger and lower the "changespeed" to 8 or something like this (in game it will be maybe 32 or 64) ? at the moment is the fastest possible and its possible that this not is working correct with timing on all machines . |
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Aug 12 2011 Anchor | ||
ok, I set it to 128 and no more worries:) |
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Aug 12 2011 Anchor | |
you are kidding me ? 128 should be a very very slow sunmovement. how many minutes takes a whole day/night change with 128 ? |
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Aug 12 2011 Anchor | ||
with this setting it looks like a real-time (slightly faster) |
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Aug 12 2011 Anchor | |
i tried it with changespeed 8 and a whole day needs 1:48min (you can see it by holding tab-key and look for survived days, the counter will increase after one complete cycle. 128 would mean something about 20 minutes for one day/night cylce. is this correct on your machine ? if not, i'm in big troubble with timingroutines in that trigger oO |
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Aug 12 2011 Anchor | ||
if I put "8" + it is fast +- 2 minutes of the day |
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Aug 12 2011 Anchor | |
okay, timing seems ok , piuhhhhhhhhhhhhhhh thank you ! i also think that big values are better for the game. i think something about 100. because the player should plan his food consumption versus the ability to wait the next night to inflitrate a special area (AI sight is scaled down in 3 ranges depending on daytime), |
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