Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

Forum Thread
  Posts  
(N Bug)Bug Skybox dynamic (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Bug or Feature ? : (N Bug)Bug Skybox dynamic) Locked
Thread Options
Aug 12 2011 Anchor

On the map "clearing Sunworker"
when the sky begins to change (morning and evening), the freezes occur. everything is normal when the cycle is stopped (in daylight).

pvcf
pvcf Germany
Aug 12 2011 Anchor

what a freeze ? btw, can you please open the clearingdaynight trigger and lower the "changespeed" to 8 or something like this (in game it will be maybe 32 or 64) ? at the moment is the fastest possible and its possible that this not is working correct with timing on all machines .

Aug 12 2011 Anchor

ok, I set it to 128 and no more worries:)

pvcf
pvcf Germany
Aug 12 2011 Anchor

you are kidding me ? 128 should be a very very slow sunmovement. how many minutes takes a whole day/night change with 128 ?

Aug 12 2011 Anchor

with this setting it looks like a real-time (slightly faster)

pvcf
pvcf Germany
Aug 12 2011 Anchor

i tried it with changespeed 8 and a whole day needs 1:48min (you can see it by holding tab-key and look for survived days, the counter will increase after one complete cycle.

128 would mean something about 20 minutes for one day/night cylce. is this correct on your machine ? if not, i'm in big troubble with timingroutines in that trigger oO

Aug 12 2011 Anchor

if I put "8" + it is fast +- 2 minutes of the day

pvcf
pvcf Germany
Aug 12 2011 Anchor

okay, timing seems ok , piuhhhhhhhhhhhhhhh ;) thank you ! i also think that big values are better for the game. i think something about 100. because the player should plan his food consumption versus the ability to wait the next night to inflitrate a special area (AI sight is scaled down in 3 ranges depending on daytime),
the player also have to use his batteries for flashlight carefull and if he have no one waiting to night is useless, because its very dark ^^
(and if the player is under a working lamp / streetlight, AI sight is scaled back to normal values, *gg* )

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.