Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Always day in editor? (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : F.A.Q. : Always day in editor?) Locked
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Nov 22 2011 Anchor

How can I make it always day? So it's easier to build something in the editor? Because when I 'switch to game' it's immediately night and and when I quit that 'switch to game' mode it stays night.

pvcf
pvcf Germany
Nov 22 2011 Anchor

there are two methods:

day night is handled by the clearingdaynight trigger.
this trigger is started by clearingworlddirector (without connection, it have the name of clearingdynight trigger setted in properties)

solutions:
a:) deactivate "autostart" in clearingdaynighttrigger
b:) or deactivate the "enablestart" switch in clearingworlddirector in "daynight" section (best way)
c:) or use the stop at ... switches in daynight trigger

how it works:
the daynighttrigger can, if automatic start is switched on, start on self. but its better to disable this and let this job do by the clearingworlddirector.
this trigger needs the name of your clearingdaynighttrigger, after this you can decide what should happens after loading the game and starting it (works also in editor:)
-start immediately
-start after key was pressed
-start automatic daynighttrigger
-start automatic daynighttrigger after some time
-start random weather entity after some random time

Edited by: pvcf

Nov 22 2011 Anchor

Thanks! :) This is much better than building a map in the dark. :P

pvcf
pvcf Germany
Nov 22 2011 Anchor

hehe, glad i could help ;)
unfortunately it was needfull to handle it like this, so you can build maps with night and day or twilight settings.

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