Far Cry 2: Redux is a massive overhaul of Far Cry 2. This includes bug fixes, balancing, and lots of gameplay improvements.

Post news Report RSS Far Cry 4: Redux now available

Far Cry 4: Redux is now available. Tested with the newest release of the game. Similar feel to previous Redux releases. Check it out!

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DOWNLOAD - Moddb.com

mmersion focused "new game +" expeirence. No tagging, seeing through walls, etc. Most of the HUD and UI is removed. Manual reloads, holster your weapon, etc.


Initial Release - Version 0.1 - 2/15/2020

This, like all my Redux mods is an immersion focused "new game +" expeirence. No tagging, seeing through walls, etc. Most of the HUD and UI is removed.

- Manual reloads
- No Lens Flares
- Holster weapons (H to holster, "aim" to draw)
- Player jumps a little higher
- Player walks a little slower
- Player does NOT auto draw their weapon after swimming, leaving a building, etc.
- All weapons unlocked from the start, but must be purchased.
- Towers remove the fog of war, but do not give free weapons
- Full map is open from the start
- Mod removes most UI elements not covered by the options menu, including mine and c4 indicators, and the crouch icon. I recommend turning off everything but loot readout, as well as disabling blinking items in the interface menu.
- More attachments for weapons
- Higher weapon FOV for all weapons
- The "87" is now a standard sidearm, and the reflex sight has been removed.
- The D2 features wood furniture by default, and has two shots
- The range of some weapons has been increased.
- Headshot damage has increased
- Most inputs are now "press" instead of "hold".

More info

- You must start a new game, or use the included save file to experience the mod as intended. Many features will not work with existing saves.
- The Karma Point display bug has not been fixed yet. Leave it set to "on" in the interface menu.

What's not finished

- A few more UI icon removals...
- I'm having a hell of a time figuring out how to skip the incredibly long intro segment in this game. I want Redux to start with the bag being removed from your head. If you know how to do this, PLEASE LET ME KNOW. I will give you full credit!
- Removing the friendly fire penalty. This was figured out in FC5, but so far no one knows how to remove the instant kill penalty from shooting too many friendlies. If you know how to do this, PLEASE LET ME KNOW. I will give you full credit!
- Most vehicle FOVs have not yet been altered. They must be done individually, and there is no "FOV tool" :(

Special Thanks

- JRavens/jvarnes
- ArmanIII
- Schrotflinte12
- Everyone who has provided feedback on the previous Redux mods, and convinced me to make a Redux mod for FC4

Post comment Comments
War_Crimes
War_Crimes - - 408 comments

Do you know how to make skins for this game? what tools would I need to get access to them?

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BigTinz Author
BigTinz - - 1,533 comments

Textures are .xbt files which can easily be converted to .dds with the Dunia Tools.

The different "skins" are just texture masks that overwrite the base textures. For these, you'd need to create new material files, and point them towards your custom textures.

It's very simple to replace the default weapon textures, and a bit complicated to change the extra skins.

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Guest
Guest - - 689,573 comments

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ZachFett
ZachFett - - 161 comments

So glad to see you working on FC4, loved your work with FC2!

"The "87" is now a standard sidearm, and the reflex sight has been removed"

This gets me excited. I prefer FC2's style of almost all weapons only offering ironsights, very few having any sort of additional sight.

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Crab097
Crab097 - - 32 comments

The Far Cry 2 Redux mod author "BigTinz" and his angry selfish mobs are abusing the report bottom on the Far Cry 2 New Dunia mod and if you wish to have the best experience out of Far Cry 2, you can found the latest version of New Dunia mod here:

Drive.google.com

Wish we can all have good things.
God bless moddb.

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