In the not-so-distant year of 2024, the internet fandoms have taken over planet Earth. Ten years later, Gordon Freeman is finally called by a certain deity to save the world, like he usually does, this time with the goal of invading and destroying DeviantArt.

Credits

Models: I6NIS, Splinks, Opticle - Michael, Mr. Miczz, Sneglen, Maize (Eziam One), Will Smith, Nintendo, pillow, RTB, A.J. Nitro, FullTiltOn, Narry, GormlessTosser, MrMarco1003, A Paint Bucket Named Huey, Nintendo, MSF, Mystie, 4th Caos Emerald, SEGA, Sofa Soldier, FiL0S0V, Phyrrha Nikos, StupidMarioBros1Fan, Dribbleondo-Van-Pelt, ErichGrooms1.

Fanarts: Sonson-Sensei, alcasar-reich, DrGaster, PrinceMasae, ill825, MamaModa, ya-iii, FallingWaterx, Pgm-M, No1Dawn, Akylie, AlfaFilly, LittleMidnightDemons, StemLight, Lolbit, ExLic, Ta-Na, LunarDiaries, SoloFrozen, KenPan, Witequeen, MadArtRaven, KrakenParty, Luditima, Kojiro-Brushard, kimeratoons, PlaidaowAndPencil, Mairusu-Paua, NaseCafe, AceOfBros, AbbiBunBun, Ihara, 40450, W--rachet554, OnKinky, 14-bis.

Notice: This mod contains sexualized fanart, bad language and dark humor. Not intended for children. Characters and jokes in this mod don't represent my actual opinions.

More detailed credits can be found in the download.

Enabling subtitles is recommended.

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Fanartbusters - Version 1.2.0

Fanartbusters - Version 1.2.0

Full Version 1 comment

An update for the mod. Contains big changes. You don't need to download the previous versions if you download this file.

Fanartbusters - Version 1.1.1 [PATCH]

Fanartbusters - Version 1.1.1 [PATCH]

Patch

If you already have an old version and want to update it, download this.

Fanartbusters - Version 1.1.1

Fanartbusters - Version 1.1.1

Full Version

An update for the mod. Contains very important changes. You don't need to download the first version or the patch if you download this file.

Fanartbusters - Version 1.0.0

Fanartbusters - Version 1.0.0

Full Version

This is the first official release of the full mod.

Comments  (0 - 10 of 26)
MrWeenie64
MrWeenie64

I went through this blind and I expected a gordon freakman level of funny and it delivered but went beyond. this unironically became one of those "stupid mods that im def gonna replay again after a year" and i enjoyed every single bit of it. reminds me of back in 2016 where everything was mishmashed and we considered it funny.
gr8 meme m8 i r8 8/8

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NigerianDave
NigerianDave

Probably another best Half-Life 2 mod i've ever played. (Not because i'm h0rny got it?) Combat is very well and I like every single maps and chapters in this mod. (Except for The Edge Zone, This chapter is so damn boring.)

I rate this mod 8.8 out of 10! Nice job.

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doitall
doitall

I was having trouble deciding what mod I wanted to be my 300th episode of Half-Life Mods. Seriously, it's been driving me insane for months now 🤦‍♂️ after posting my 299th episode, I knew it was now or never to make a decision. I was going through my usual routine of playing through mods that I had done no research on, when I started up this mod, Fanartbusters. When I was initially greeted by a varying degree of anthropomorphic tiddies, I at first assumed that I would not be able to publish the episode. Thankfully, the mod developer kept it tasteful, decaf-smut if you will. Then I was given my first weapon. Woah, I wasn't ready for the map design, much less the fluid combat. What I expected to be a 10-minute long recording soon turned into over an hour and a half, ending only once I realized I had only played half the mod. This is one of the best combat mods I've ever played, easily standing out as a hidden gem. Out of all the mods I could have recorded next, I knew nothing would quite give me the unexpected joy that this one did. This, without a doubt, was meant to be the 300th episode of Half-Life Mods. Mod dev, you've made something pretty epic here, keep doing what you're doing 😎👍

Here is some gameplay from this mod, feel free to use the footage for whater 😁👍

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tjclifford
tjclifford

IlluminatiProd, were you able to fix the glich in map esgoto where the player has to go upthe ladder in the back corner, up one floor and hit
the button to withdrawl the lid from the vent so we can get into it
and proceed ?

Thanks....TomC.

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IlluminatiProd Creator
IlluminatiProd

I managed to fix it. The "Version 1.1.1 [Patch]" file is for people that already have a previous version. The non-patch file is for people downloading this mod for the first time. Both have the same fixes.

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tjclifford
tjclifford

I found out after applying the patch that it is the right one.
I got into the water-filled 'vent' fine. Thank you.

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tjclifford
tjclifford

Or, is that patch the Version 1.1.1 [Patch] file ?

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BionicCoyote
BionicCoyote

Here's part 5, 6, 7, and 8 of an ongoing walkthrough series I'm making for this mod! Stay tuned for more!

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tjclifford
tjclifford

Will there be a Part 4 of the walkthrough for this mod ?
I'm having a lot of trouble finding my way to the mod's end
from the railroad yard where Luigi is helping the player with
progress through the mod.
Thanks to IlluminatiProd for your work on the mod, and to
Bionic Coyote for working to get the walkthroughs done.

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tjclifford
tjclifford

I managed to noclip my way out of the trainyard map, and now
I'm in the next map trying to get into the Ultra Secret Hideout.
Luigi got the first door open, leading to a second door,
but the rebels are not opening the second door that is down two
ramps from the first door.
He is carrying a bomb, but is not planting it even though I'm
traversing large parts of the map to see where he will plant it.
This mod has some glitches that are frustrating, so thanks
for the walkthroughs, BC.

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tjclifford
tjclifford

I was finally able to get the character I and Luigi needed,
and got to the hideout.
Without giving too much away, the hideout is offering me a
gravity gun, but I have one already from using Impulse 101
earlier in the mod and the mod won't apparently continue
until I take the offered weapon.
Does anyone know the console command to drop a weapon ?
'ent_remove' takes away my gun and the gun offered. Groan.

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IlluminatiProd Creator
IlluminatiProd

I don't know if there's a way to drop a weapon ("dropprimary" doesn't work), but you can restart the map without the gravity gun through the "restart" console command or by starting a new game on chapter 5 (Which is the hideout).

Reply Good karma+1 vote
IlluminatiProd Creator
IlluminatiProd

I tested the map where the entrance to the Hideout is, and all events worked normally. Maybe it's an issue I haven't found or you're skipping parts of it? There should be an additional character following you two when you reach the Hideout.

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tjclifford
tjclifford

Annother character does not show up when we reach the
hideout. I had to use noclip to gain access to the
hideout map from the map before it. Could that have caused
trouble ?
After he and I go down to the second door nothing happens.
Does using sv_cheat 1 mess up the scripts or actions that
are supposed to happen ?
He is also carrying a bomb but does not plant it anywhere.
I'll see if restarting the map helps.

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IlluminatiProd Creator
IlluminatiProd

The character shows up in the City Hall. Using noclip might cause issues.

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tjclifford
tjclifford

I also had to use noclip to get into the Mayors office.
There is just no apparent way to get past those auto-
closing doors.

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tjclifford
tjclifford

Ok, I just figured it out....turn off the radio near one
of the doors.
I should be able to proceed.
Thanks...

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